From: Brian Paul Date: Fri, 6 Feb 2009 17:47:31 +0000 (-0700) Subject: swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1df62651b2e9a8d0afd790738e2695a16ade1eeb;p=mesa.git swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) Fixes piglit shaders/fp-incomplete-tex test. --- diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 58ef91ec010..bbb784c46e8 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -84,7 +84,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, swizzle_texel(rgba, color, texObj->_Swizzle); } else { - color[0] = color[1] = color[2] = color[3] = 0.0F; + color[0] = color[1] = color[2] = 0.0F; + color[3] = 1.0F; } } @@ -126,7 +127,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], swizzle_texel(rgba, color, texObj->_Swizzle); } else { - color[0] = color[1] = color[2] = color[3] = 0.0F; + color[0] = color[1] = color[2] = 0.0F; + color[3] = 1.0F; } }