From: Rob Clark Date: Mon, 26 Mar 2018 22:45:07 +0000 (-0400) Subject: glsl_types: fix build break with intel/msvc compiler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1e0a06000bae17e1791f55127e7527946e9b6793;p=mesa.git glsl_types: fix build break with intel/msvc compiler The VECN() macro was taking advantage of a GCC specific feature that is not available on lesser compilers, mostly for the purposes of avoiding a macro that encoded a return statement. But as suggested by Ian, we could just have the macro produce the entire method body and avoid the need for this. So let's do that instead. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105740 Fixes: f407edf3407396379e16b0be74b8d3b85d2ad7f0 Cc: Emil Velikov Cc: Timothy Arceri Cc: Roland Scheidegger Cc: Ian Romanick Signed-off-by: Rob Clark Acked-by: Timothy Arceri Reviewed-by: Roland Scheidegger Reviewed-by: Ian Romanick --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index b8caddb4066..9d853caf721 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -509,89 +509,30 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[]) return ts[n - 1]; } -#define VECN(components, sname, vname) ({ \ - static const glsl_type *const ts[] = { \ - sname ## _type, vname ## 2_type, \ - vname ## 3_type, vname ## 4_type, \ - vname ## 8_type, vname ## 16_type, \ - }; \ - glsl_type::vec(components, ts); \ - }) - -const glsl_type * -glsl_type::vec(unsigned components) -{ - return VECN(components, float, vec); -} - -const glsl_type * -glsl_type::f16vec(unsigned components) -{ - return VECN(components, float16_t, f16vec); -} - -const glsl_type * -glsl_type::dvec(unsigned components) -{ - return VECN(components, double, dvec); -} - -const glsl_type * -glsl_type::ivec(unsigned components) -{ - return VECN(components, int, ivec); -} - -const glsl_type * -glsl_type::uvec(unsigned components) -{ - return VECN(components, uint, uvec); -} - -const glsl_type * -glsl_type::bvec(unsigned components) -{ - return VECN(components, bool, bvec); -} - -const glsl_type * -glsl_type::i64vec(unsigned components) -{ - return VECN(components, int64_t, i64vec); -} - - -const glsl_type * -glsl_type::u64vec(unsigned components) -{ - return VECN(components, uint64_t, u64vec); -} - -const glsl_type * -glsl_type::i16vec(unsigned components) -{ - return VECN(components, int16_t, i16vec); -} - - -const glsl_type * -glsl_type::u16vec(unsigned components) -{ - return VECN(components, uint16_t, u16vec); -} - -const glsl_type * -glsl_type::i8vec(unsigned components) -{ - return VECN(components, int8_t, i8vec); -} - - -const glsl_type * -glsl_type::u8vec(unsigned components) -{ - return VECN(components, uint8_t, u8vec); -} +#define VECN(components, sname, vname) \ +const glsl_type * \ +glsl_type:: vname (unsigned components) \ +{ \ + static const glsl_type *const ts[] = { \ + sname ## _type, vname ## 2_type, \ + vname ## 3_type, vname ## 4_type, \ + vname ## 8_type, vname ## 16_type, \ + }; \ + return glsl_type::vec(components, ts); \ +} + +VECN(components, float, vec) +VECN(components, float16_t, f16vec) +VECN(components, double, dvec) +VECN(components, int, ivec) +VECN(components, uint, uvec) +VECN(components, bool, bvec) +VECN(components, int64_t, i64vec) +VECN(components, uint64_t, u64vec) +VECN(components, int16_t, i16vec) +VECN(components, uint16_t, u16vec) +VECN(components, int8_t, i8vec) +VECN(components, uint8_t, u8vec) const glsl_type * glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)