From: Brian Paul Date: Sat, 27 Oct 2012 14:58:19 +0000 (-0600) Subject: mesa: use GLuint for more gl_constants fields X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1e46d810c839c8dcfa4201bbbd2d967011046560;p=mesa.git mesa: use GLuint for more gl_constants fields To silence assorted MSVC warnings. Reviewed-by: Jose Fonseca --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c3378cd99ed..7f2adc773b6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2763,12 +2763,12 @@ struct gl_program_constants */ struct gl_constants { - GLint MaxTextureMbytes; /**< Max memory per image, in MB */ - GLint MaxTextureLevels; /**< Max mipmap levels. */ - GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ - GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ - GLint MaxArrayTextureLayers; /**< Max layers in array textures */ - GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ + GLuint MaxTextureMbytes; /**< Max memory per image, in MB */ + GLuint MaxTextureLevels; /**< Max mipmap levels. */ + GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ + GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ + GLuint MaxArrayTextureLayers; /**< Max layers in array textures */ + GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; GLuint MaxVertexTextureImageUnits;