From: Eric Anholt Date: Tue, 25 Sep 2012 21:45:16 +0000 (-0700) Subject: egl: Remove bogus invalidate code. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1e7776ca2bc59a6978d9b933d23852d47078dfa8;p=mesa.git egl: Remove bogus invalidate code. The invalidate event support is a careful dance between driver and loader, where both have to say they can handle it, and then the loader reports invalidate events for the driver so the driver can do the optimization. The EGL code doesn't report __DRIuseInvalidateExtension to the driver, so it has no responsibility to call the driver's invalidate function, and the driver is doing the glViewport hack because it assume. This is not the only time invalidate would need to be called (we need it *any* time an invalidate event comes down the pipe, but we don't watch for them), so just stop calling the driver's function. Acked-by: Chad Versace --- diff --git a/src/egl/drivers/dri2/platform_x11.c b/src/egl/drivers/dri2/platform_x11.c index 4757ccfca4f..936e3806521 100644 --- a/src/egl/drivers/dri2/platform_x11.c +++ b/src/egl/drivers/dri2/platform_x11.c @@ -742,11 +742,6 @@ dri2_swap_buffers_msc(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw, free(reply); } - /* If the server doesn't send invalidate events */ - if (dri2_dpy->invalidate_available && dri2_dpy->flush && - dri2_dpy->flush->base.version >= 3 && dri2_dpy->flush->invalidate) - (*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable); - return swap_count; }