From: Brian Paul Date: Fri, 12 Jan 2018 16:07:05 +0000 (-0700) Subject: vbo: whitespace fixes in vbo_save.h X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1e9ca36058693c304dc96a42c72451d4c6f38943;p=mesa.git vbo: whitespace fixes in vbo_save.h Reviewed-by: Ian Romanick --- diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 485b7b17c70..2eec87a6370 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -76,8 +76,8 @@ struct vbo_save_vertex_list { GLuint buffer_offset; GLuint count; /**< vertex count */ GLuint wrap_count; /* number of copied vertices at start */ - GLboolean dangling_attr_ref; /* current attr implicitly referenced - outside the list */ + GLboolean dangling_attr_ref; /* current attr implicitly referenced + outside the list */ struct _mesa_prim *prim; GLuint prim_count; @@ -156,30 +156,32 @@ struct vbo_save_context { GLuint opcode_vertex_list; struct vbo_save_copied_vtx copied; - + fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ GLubyte *currentsz[VBO_ATTRIB_MAX]; }; -void vbo_save_init( struct gl_context *ctx ); -void vbo_save_destroy( struct gl_context *ctx ); -void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ); +void vbo_save_init(struct gl_context *ctx); +void vbo_save_destroy(struct gl_context *ctx); +void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback); /* save_loopback.c: */ -void vbo_loopback_vertex_list( struct gl_context *ctx, - const GLfloat *buffer, - const GLubyte *attrsz, - const struct _mesa_prim *prim, - GLuint prim_count, - GLuint wrap_count, - GLuint vertex_size); +void vbo_loopback_vertex_list(struct gl_context *ctx, + const GLfloat *buffer, + const GLubyte *attrsz, + const struct _mesa_prim *prim, + GLuint prim_count, + GLuint wrap_count, + GLuint vertex_size); /* Callbacks: */ -void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data ); +void +vbo_save_playback_vertex_list(struct gl_context *ctx, void *data); -void vbo_save_api_init( struct vbo_save_context *save ); +void +vbo_save_api_init(struct vbo_save_context *save); fi_type * vbo_save_map_vertex_store(struct gl_context *ctx,