From: Rob Clark Date: Thu, 8 Aug 2019 21:31:50 +0000 (-0700) Subject: freedreno/ir3: use uniform base X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1ef459297c7208ff6279557ccfd0dc702f8f99e1;p=mesa.git freedreno/ir3: use uniform base When lowering from ubo, use the constant base field in the load_uniform instruction for the constant part of the offset. Doesn't change much for constant indexing, but this will help for indirect indexing because constant-folding can't completely clean up the result. Signed-off-by: Rob Clark Reviewed-by: Eric Anholt --- diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c index b3191a36c14..06c1c2212f2 100644 --- a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c +++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c @@ -108,20 +108,20 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b, nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1); nir_ssa_def *new_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2); + nir_ssa_def *uniform_offset; if (new_offset) - ubo_offset = new_offset; + uniform_offset = new_offset; else - ubo_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2)); + uniform_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2)); const int range_offset = (state->range[block].offset - state->range[block].start) / 4; - nir_ssa_def *uniform_offset = - nir_iadd(b, ubo_offset, nir_imm_int(b, range_offset)); nir_intrinsic_instr *uniform = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform); uniform->num_components = instr->num_components; uniform->src[0] = nir_src_for_ssa(uniform_offset); + nir_intrinsic_set_base(uniform, range_offset); nir_ssa_dest_init(&uniform->instr, &uniform->dest, uniform->num_components, instr->dest.ssa.bit_size, instr->dest.ssa.name);