From: Zack Rusin Date: Mon, 22 Apr 2013 23:07:14 +0000 (-0400) Subject: draw: use the prim count for ia primitives X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1fb8c3ce5568e08a176929a4b27d2889599ede7c;p=mesa.git draw: use the prim count for ia primitives Number of vertices to fetch doesn't always equal the number of input vertices. To correctly compute the number if IA primitives we need to use the total number of input vertices, not only those that need to be fetched. Signed-off-by: Zack Rusin Reviewed-by: José Fonseca --- diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 7ce845ed7da..afa5d4748db 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -337,10 +337,11 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, assert(0); return; } + if (draw->collect_statistics) { draw->statistics.ia_vertices += fetch_info->count; draw->statistics.ia_primitives += - u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count); + u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count); draw->statistics.vs_invocations += fetch_info->count; }