From: Brian Paul Date: Fri, 15 Nov 2002 15:05:04 +0000 (+0000) Subject: more clean-ups X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=1fe3b1d96459b59381be449a8dc869421071a430;p=mesa.git more clean-ups --- diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 4d21d1c9daf..d0f8d6f5bdb 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_linetemp.h,v 1.15 2002/11/14 03:48:03 brianp Exp $ */ +/* $Id: s_linetemp.h,v 1.16 2002/11/15 15:05:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -74,7 +74,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { struct sw_span span; GLuint interpFlags = 0; - GLuint arrayFlags = SPAN_XY; GLint x0 = (GLint) vert0->win[0]; GLint x1 = (GLint) vert1->win[0]; GLint y0 = (GLint) vert0->win[1]; @@ -103,32 +102,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) /* Cull primitives with malformed coordinates. */ { - float tmp = vert0->win[0] + vert0->win[1] + vert1->win[0] + vert1->win[1]; + GLfloat tmp = vert0->win[0] + vert0->win[1] + + vert1->win[0] + vert1->win[1]; if (IS_INF_OR_NAN(tmp)) return; } -#ifdef INTERP_RGBA - interpFlags |= SPAN_RGBA; -#endif -#ifdef INTERP_SPEC - interpFlags |= SPAN_SPEC; -#endif -#ifdef INTERP_INDEX - interpFlags |= SPAN_INDEX; -#endif -#ifdef INTERP_Z - interpFlags |= SPAN_Z; -#endif -#ifdef INTERP_FOG - interpFlags |= SPAN_FOG; -#endif -#if defined(INTERP_TEX) || defined(INTERP_MULTITEX) - interpFlags |= SPAN_TEXTURE; -#endif - - INIT_SPAN(span, GL_LINE, 0, interpFlags, arrayFlags); - /* printf("%s():\n", __FUNCTION__); printf(" (%f, %f, %f) -> (%f, %f, %f)\n", @@ -223,9 +202,13 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) ASSERT(dx >= 0); ASSERT(dy >= 0); - span.end = numPixels = MAX2(dx, dy); + numPixels = MAX2(dx, dy); + /* + * Span setup: compute start and step values for all interpolated values. + */ #ifdef INTERP_RGBA + interpFlags |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.red = ChanToFixed(vert0->color[0]); span.green = ChanToFixed(vert0->color[1]); @@ -248,6 +231,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif #ifdef INTERP_SPEC + interpFlags |= SPAN_SPEC; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.specRed = ChanToFixed(vert0->specular[0]); span.specGreen = ChanToFixed(vert0->specular[1]); @@ -266,6 +250,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif #ifdef INTERP_INDEX + interpFlags |= SPAN_INDEX; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.index = IntToFixed(vert0->index); span.indexStep = IntToFixed(vert1->index - vert0->index) / numPixels; @@ -276,6 +261,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif #if defined(INTERP_Z) || defined(DEPTH_TYPE) + interpFlags |= SPAN_Z; { if (depthBits <= 16) { span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF; @@ -288,10 +274,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif #ifdef INTERP_FOG + interpFlags |= SPAN_FOG; span.fog = vert0->fog; span.fogStep = (vert1->fog - vert0->fog) / numPixels; #endif #ifdef INTERP_TEX + interpFlags |= SPAN_TEXTURE; { const GLfloat invw0 = vert0->win[3]; const GLfloat invw1 = vert1->win[3]; @@ -316,6 +304,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif #ifdef INTERP_MULTITEX + interpFlags |= SPAN_TEXTURE; { const GLfloat invLen = 1.0F / numPixels; GLuint u; @@ -345,6 +334,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif + INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); + /* * Draw */