From: Chia-I Wu Date: Thu, 27 Jun 2013 07:17:08 +0000 (+0800) Subject: ilo: use shorter names for dirty flags X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=20c691b9368ece77c8dc22d6af0aedb9a21eccbc;p=mesa.git ilo: use shorter names for dirty flags The new names match those of ilo_context's members respectively, and are shorter. --- diff --git a/src/gallium/drivers/ilo/ilo_3d.c b/src/gallium/drivers/ilo/ilo_3d.c index 65adcf26f7e..b8cb24f0f71 100644 --- a/src/gallium/drivers/ilo/ilo_3d.c +++ b/src/gallium/drivers/ilo/ilo_3d.c @@ -386,10 +386,10 @@ draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo, * happens in the middle of a batch buffer, we need to insert manual * flushes. */ - need_flush = (ilo->dirty & ILO_DIRTY_FRAMEBUFFER); + need_flush = (ilo->dirty & ILO_DIRTY_FB); /* same to SO target changes */ - need_flush |= (ilo->dirty & ILO_DIRTY_STREAM_OUTPUT_TARGETS); + need_flush |= (ilo->dirty & ILO_DIRTY_SO); } /* make sure there is enough room first */ diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline.c b/src/gallium/drivers/ilo/ilo_3d_pipeline.c index 9d146d27c2d..dee3e0ce542 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline.c @@ -153,7 +153,7 @@ ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p, { bool success; - if (ilo->dirty & ILO_DIRTY_STREAM_OUTPUT_TARGETS && + if (ilo->dirty & ILO_DIRTY_SO && ilo->so.enabled && !ilo->so.append_bitmask) { /* * We keep track of the SVBI in the driver, so that we can restore it diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c index 5e9e9869ee1..7afe6af3b3b 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c @@ -263,7 +263,7 @@ gen6_pipeline_common_urb(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_URB */ - if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS) || DIRTY(GS)) { + if (DIRTY(VE) || DIRTY(VS) || DIRTY(GS)) { const bool gs_active = (ilo->gs || (ilo->vs && ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_GEN6_SO))); int vs_entry_size, gs_entry_size; @@ -399,21 +399,20 @@ gen6_pipeline_vf(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_INDEX_BUFFER */ - if (DIRTY(INDEX_BUFFER) || session->primitive_restart_changed || + if (DIRTY(IB) || session->primitive_restart_changed || session->batch_bo_changed) { p->gen6_3DSTATE_INDEX_BUFFER(p->dev, &ilo->ib, ilo->draw->primitive_restart, p->cp); } /* 3DSTATE_VERTEX_BUFFERS */ - if (DIRTY(VERTEX_BUFFERS) || DIRTY(VERTEX_ELEMENTS) || - session->batch_bo_changed) { + if (DIRTY(VB) || DIRTY(VE) || session->batch_bo_changed) { p->gen6_3DSTATE_VERTEX_BUFFERS(p->dev, ilo->vb.states, ilo->vb.enabled_mask, ilo->ve, p->cp); } /* 3DSTATE_VERTEX_ELEMENTS */ - if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) { + if (DIRTY(VE) || DIRTY(VS)) { const struct ilo_ve_state *ve = ilo->ve; bool last_velement_edgeflag = false; bool prepend_generate_ids = false; @@ -465,7 +464,7 @@ gen6_pipeline_vs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { - const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS) || + const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) || session->kernel_bo_changed); const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; @@ -518,7 +517,7 @@ gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { - if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) { + if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { const struct pipe_stream_output_info *so_info = (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) : (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL; @@ -599,8 +598,7 @@ gen6_pipeline_clip(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_CLIP */ - if (DIRTY(RASTERIZER) || DIRTY(FS) || - DIRTY(VIEWPORT) || DIRTY(FRAMEBUFFER)) { + if (DIRTY(RASTERIZER) || DIRTY(FS) || DIRTY(VIEWPORT) || DIRTY(FB)) { bool enable_guardband = true; unsigned i; @@ -641,7 +639,7 @@ gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_DRAWING_RECTANGLE */ - if (DIRTY(FRAMEBUFFER)) { + if (DIRTY(FB)) { if (p->dev->gen == ILO_GEN(6)) gen6_wa_pipe_control_post_sync(p, false); @@ -660,8 +658,7 @@ gen6_pipeline_wm(struct ilo_3d_pipeline *p, p->gen6_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp); /* 3DSTATE_WM */ - if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || - DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) || + if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER) || session->kernel_bo_changed) { const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; @@ -682,7 +679,7 @@ gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ - if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) { + if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) { const uint32_t *packed_sample_pos; packed_sample_pos = (ilo->fb.num_samples > 1) ? @@ -708,7 +705,7 @@ gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ - if (DIRTY(FRAMEBUFFER) || session->batch_bo_changed) { + if (DIRTY(FB) || session->batch_bo_changed) { const struct ilo_zs_surface *zs; if (ilo->fb.state.zsbuf) { @@ -806,7 +803,7 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* BLEND_STATE */ - if (DIRTY(BLEND) || DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA)) { + if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) { p->state.BLEND_STATE = p->gen6_BLEND_STATE(p->dev, ilo->blend, &ilo->fb, &ilo->dsa->alpha, p->cp); @@ -814,7 +811,7 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, } /* COLOR_CALC_STATE */ - if (DIRTY(DEPTH_STENCIL_ALPHA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) { + if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) { p->state.COLOR_CALC_STATE = p->gen6_COLOR_CALC_STATE(p->dev, &ilo->stencil_ref, ilo->dsa->alpha.ref_value, &ilo->blend_color, p->cp); @@ -823,7 +820,7 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, } /* DEPTH_STENCIL_STATE */ - if (DIRTY(DEPTH_STENCIL_ALPHA)) { + if (DIRTY(DSA)) { p->state.DEPTH_STENCIL_STATE = p->gen6_DEPTH_STENCIL_STATE(p->dev, ilo->dsa, p->cp); @@ -852,7 +849,7 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* SURFACE_STATEs for render targets */ - if (DIRTY(FRAMEBUFFER)) { + if (DIRTY(FB)) { const int offset = ILO_WM_DRAW_SURFACE(0); uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset]; int i; @@ -905,7 +902,7 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p, return; /* SURFACE_STATEs for stream output targets */ - if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) { + if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { const struct pipe_stream_output_info *so_info = (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) : (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL; @@ -952,7 +949,7 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p, /* SURFACE_STATEs for sampler views */ switch (shader_type) { case PIPE_SHADER_VERTEX: - if (DIRTY(VERTEX_SAMPLER_VIEWS)) { + if (DIRTY(VIEW_VS)) { offset = ILO_VS_TEXTURE_SURFACE(0); surface_state = &p->state.vs.SURFACE_STATE[offset]; @@ -963,7 +960,7 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p, } break; case PIPE_SHADER_FRAGMENT: - if (DIRTY(FRAGMENT_SAMPLER_VIEWS)) { + if (DIRTY(VIEW_FS)) { offset = ILO_WM_TEXTURE_SURFACE(0); surface_state = &p->state.wm.SURFACE_STATE[offset]; @@ -1015,7 +1012,7 @@ gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p, /* SURFACE_STATEs for constant buffers */ switch (shader_type) { case PIPE_SHADER_VERTEX: - if (DIRTY(CONSTANT_BUFFER)) { + if (DIRTY(CBUF)) { offset = ILO_VS_CONST_SURFACE(0); surface_state = &p->state.vs.SURFACE_STATE[offset]; @@ -1026,7 +1023,7 @@ gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p, } break; case PIPE_SHADER_FRAGMENT: - if (DIRTY(CONSTANT_BUFFER)) { + if (DIRTY(CBUF)) { offset = ILO_WM_CONST_SURFACE(0); surface_state = &p->state.wm.SURFACE_STATE[offset]; @@ -1140,11 +1137,11 @@ gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p, /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */ switch (shader_type) { case PIPE_SHADER_VERTEX: - if (DIRTY(VERTEX_SAMPLERS) || DIRTY(VERTEX_SAMPLER_VIEWS)) { + if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) { sampler_state = &p->state.vs.SAMPLER_STATE; border_color_state = p->state.vs.SAMPLER_BORDER_COLOR_STATE; - if (DIRTY(VERTEX_SAMPLERS)) + if (DIRTY(SAMPLER_VS)) emit_border_color = true; session->sampler_state_vs_changed = true; @@ -1154,11 +1151,11 @@ gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p, } break; case PIPE_SHADER_FRAGMENT: - if (DIRTY(FRAGMENT_SAMPLERS) || DIRTY(FRAGMENT_SAMPLER_VIEWS)) { + if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) { sampler_state = &p->state.wm.SAMPLER_STATE; border_color_state = p->state.wm.SAMPLER_BORDER_COLOR_STATE; - if (DIRTY(FRAGMENT_SAMPLERS)) + if (DIRTY(SAMPLER_FS)) emit_border_color = true; session->sampler_state_fs_changed = true; diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c index e8a825d5271..19c101c38c6 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c @@ -186,7 +186,7 @@ gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_URB_{VS,GS,HS,DS} */ - if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) { + if (DIRTY(VE) || DIRTY(VS)) { /* the first 16KB are reserved for VS and PS PCBs */ const int offset = 16 * 1024; int vs_entry_size, vs_total_size; @@ -288,7 +288,7 @@ gen7_pipeline_vs(struct ilo_3d_pipeline *p, const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed; /* see gen6_pipeline_vs() */ const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; - const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS)); + const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS)); /* emit depth stall before any of the VS commands */ if (emit_3dstate_binding_table || emit_3dstate_sampler_state || @@ -394,8 +394,8 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p, gen6_pipeline_update_max_svbi(p, ilo, session); /* 3DSTATE_SO_BUFFER */ - if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh || - session->batch_bo_changed) && ilo->so.enabled) { + if ((DIRTY(SO) || dirty_sh || session->batch_bo_changed) && + ilo->so.enabled) { int i; for (i = 0; i < ilo->so.count; i++) { @@ -421,7 +421,7 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p, p->gen7_3DSTATE_SO_DECL_LIST(p->dev, so_info, p->cp); /* 3DSTATE_STREAMOUT */ - if (DIRTY(STREAM_OUTPUT_TARGETS) || DIRTY(RASTERIZER) || dirty_sh) { + if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) { const unsigned buffer_mask = (1 << ilo->so.count) - 1; const int output_count = ilo_shader_get_kernel_param(shader, ILO_KERNEL_OUTPUT_COUNT); @@ -443,7 +443,7 @@ gen7_pipeline_sf(struct ilo_3d_pipeline *p, } /* 3DSTATE_SF */ - if (DIRTY(RASTERIZER) || DIRTY(FRAMEBUFFER)) { + if (DIRTY(RASTERIZER) || DIRTY(FB)) { gen7_wa_pipe_control_cs_stall(p, true, true); p->gen7_3DSTATE_SF(p->dev, ilo->rasterizer, ilo->fb.state.zsbuf, p->cp); } @@ -455,8 +455,7 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_WM */ - if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) || - DIRTY(RASTERIZER)) { + if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) { const bool cc_may_kill = (ilo->dsa->alpha.enabled || ilo->blend->alpha_to_coverage); @@ -484,8 +483,8 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, p->gen6_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp); /* 3DSTATE_PS */ - if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || - DIRTY(BLEND) || session->kernel_bo_changed) { + if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || + session->kernel_bo_changed) { const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; @@ -500,12 +499,10 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, /* XXX what is the best way to know if this workaround is needed? */ { - const bool emit_3dstate_ps = (DIRTY(FS) || - DIRTY(FRAGMENT_SAMPLERS) || - DIRTY(BLEND)); + const bool emit_3dstate_ps = + (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND)); const bool emit_3dstate_depth_buffer = - (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) || - session->state_bo_changed); + (DIRTY(FB) || DIRTY(DSA) || session->state_bo_changed); if (emit_3dstate_ps || emit_3dstate_depth_buffer || @@ -520,7 +517,7 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, } /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ - if (DIRTY(FRAMEBUFFER) || session->batch_bo_changed) { + if (DIRTY(FB) || session->batch_bo_changed) { const struct ilo_zs_surface *zs; if (ilo->fb.state.zsbuf) { @@ -549,7 +546,7 @@ gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ - if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) { + if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) { const uint32_t *packed_sample_pos; gen7_wa_pipe_control_cs_stall(p, true, true); diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c index 1157c5fa21e..27555262b97 100644 --- a/src/gallium/drivers/ilo/ilo_shader.c +++ b/src/gallium/drivers/ilo/ilo_shader.c @@ -746,7 +746,7 @@ ilo_shader_create_vs(const struct ilo_dev_info *dev, shader = ilo_shader_state_create(precompile, PIPE_SHADER_VERTEX, state); /* states used in ilo_shader_variant_init() */ - shader->info.non_orthogonal_states = ILO_DIRTY_VERTEX_SAMPLER_VIEWS | + shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_VS | ILO_DIRTY_RASTERIZER; return shader; @@ -762,7 +762,7 @@ ilo_shader_create_gs(const struct ilo_dev_info *dev, shader = ilo_shader_state_create(precompile, PIPE_SHADER_GEOMETRY, state); /* states used in ilo_shader_variant_init() */ - shader->info.non_orthogonal_states = ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS | + shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER; @@ -779,9 +779,9 @@ ilo_shader_create_fs(const struct ilo_dev_info *dev, shader = ilo_shader_state_create(precompile, PIPE_SHADER_FRAGMENT, state); /* states used in ilo_shader_variant_init() */ - shader->info.non_orthogonal_states = ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS | + shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_FS | ILO_DIRTY_RASTERIZER | - ILO_DIRTY_FRAMEBUFFER; + ILO_DIRTY_FB; return shader; } diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index 17d12441945..3c3cd841de8 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -89,7 +89,7 @@ finalize_constant_buffers(struct ilo_context *ilo) { int sh; - if (!(ilo->dirty & ILO_DIRTY_CONSTANT_BUFFER)) + if (!(ilo->dirty & ILO_DIRTY_CBUF)) return; /* TODO push constants? */ @@ -161,7 +161,7 @@ finalize_index_buffer(struct ilo_context *ilo) /* could be negative */ ilo->ib.draw_start_offset -= ilo->draw->start; - ilo->dirty |= ILO_DIRTY_INDEX_BUFFER; + ilo->dirty |= ILO_DIRTY_IB; } } @@ -284,7 +284,7 @@ ilo_bind_fragment_sampler_states(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); bind_samplers(ilo, PIPE_SHADER_FRAGMENT, 0, num_samplers, samplers, true); - ilo->dirty |= ILO_DIRTY_FRAGMENT_SAMPLERS; + ilo->dirty |= ILO_DIRTY_SAMPLER_FS; } static void @@ -295,7 +295,7 @@ ilo_bind_vertex_sampler_states(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); bind_samplers(ilo, PIPE_SHADER_VERTEX, 0, num_samplers, samplers, true); - ilo->dirty |= ILO_DIRTY_VERTEX_SAMPLERS; + ilo->dirty |= ILO_DIRTY_SAMPLER_VS; } static void @@ -306,7 +306,7 @@ ilo_bind_geometry_sampler_states(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); bind_samplers(ilo, PIPE_SHADER_GEOMETRY, 0, num_samplers, samplers, true); - ilo->dirty |= ILO_DIRTY_GEOMETRY_SAMPLERS; + ilo->dirty |= ILO_DIRTY_SAMPLER_GS; } static void @@ -319,7 +319,7 @@ ilo_bind_compute_sampler_states(struct pipe_context *pipe, bind_samplers(ilo, PIPE_SHADER_COMPUTE, start_slot, num_samplers, samplers, false); - ilo->dirty |= ILO_DIRTY_COMPUTE_SAMPLERS; + ilo->dirty |= ILO_DIRTY_SAMPLER_CS; } static void @@ -382,7 +382,7 @@ ilo_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *state) ilo->dsa = state; - ilo->dirty |= ILO_DIRTY_DEPTH_STENCIL_ALPHA; + ilo->dirty |= ILO_DIRTY_DSA; } static void @@ -519,7 +519,7 @@ ilo_bind_vertex_elements_state(struct pipe_context *pipe, void *state) ilo->ve = state; - ilo->dirty |= ILO_DIRTY_VERTEX_ELEMENTS; + ilo->dirty |= ILO_DIRTY_VE; } static void @@ -624,7 +624,7 @@ ilo_set_constant_buffer(struct pipe_context *pipe, ilo->cbuf[shader].enabled_mask &= ~(1 << index); } - ilo->dirty |= ILO_DIRTY_CONSTANT_BUFFER; + ilo->dirty |= ILO_DIRTY_CBUF; } static void @@ -645,7 +645,7 @@ ilo_set_framebuffer_state(struct pipe_context *pipe, if (!ilo->fb.num_samples) ilo->fb.num_samples = 1; - ilo->dirty |= ILO_DIRTY_FRAMEBUFFER; + ilo->dirty |= ILO_DIRTY_FB; } static void @@ -761,7 +761,7 @@ ilo_set_fragment_sampler_views(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); set_sampler_views(ilo, PIPE_SHADER_FRAGMENT, 0, num_views, views, true); - ilo->dirty |= ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS; + ilo->dirty |= ILO_DIRTY_VIEW_FS; } static void @@ -772,7 +772,7 @@ ilo_set_vertex_sampler_views(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); set_sampler_views(ilo, PIPE_SHADER_VERTEX, 0, num_views, views, true); - ilo->dirty |= ILO_DIRTY_VERTEX_SAMPLER_VIEWS; + ilo->dirty |= ILO_DIRTY_VIEW_VS; } static void @@ -783,7 +783,7 @@ ilo_set_geometry_sampler_views(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); set_sampler_views(ilo, PIPE_SHADER_GEOMETRY, 0, num_views, views, true); - ilo->dirty |= ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS; + ilo->dirty |= ILO_DIRTY_VIEW_GS; } static void @@ -796,7 +796,7 @@ ilo_set_compute_sampler_views(struct pipe_context *pipe, set_sampler_views(ilo, PIPE_SHADER_COMPUTE, start_slot, num_views, views, false); - ilo->dirty |= ILO_DIRTY_COMPUTE_SAMPLER_VIEWS; + ilo->dirty |= ILO_DIRTY_VIEW_CS; } static void @@ -829,7 +829,7 @@ ilo_set_shader_resources(struct pipe_context *pipe, ilo->resource.count = count; } - ilo->dirty |= ILO_DIRTY_SHADER_RESOURCES; + ilo->dirty |= ILO_DIRTY_RESOURCE; } static void @@ -849,7 +849,7 @@ ilo_set_vertex_buffers(struct pipe_context *pipe, util_set_vertex_buffers_mask(ilo->vb.states, &ilo->vb.enabled_mask, buffers, start_slot, num_buffers); - ilo->dirty |= ILO_DIRTY_VERTEX_BUFFERS; + ilo->dirty |= ILO_DIRTY_VB; } static void @@ -883,7 +883,7 @@ ilo_set_index_buffer(struct pipe_context *pipe, ilo->ib.draw_start_offset = 0; } - ilo->dirty |= ILO_DIRTY_INDEX_BUFFER; + ilo->dirty |= ILO_DIRTY_IB; } static struct pipe_stream_output_target * @@ -930,7 +930,7 @@ ilo_set_stream_output_targets(struct pipe_context *pipe, ilo->so.enabled = (ilo->so.count > 0); - ilo->dirty |= ILO_DIRTY_STREAM_OUTPUT_TARGETS; + ilo->dirty |= ILO_DIRTY_SO; } static void @@ -1076,7 +1076,7 @@ ilo_bind_compute_state(struct pipe_context *pipe, void *state) ilo->cs = state; - ilo->dirty |= ILO_DIRTY_COMPUTE; + ilo->dirty |= ILO_DIRTY_CS; } static void @@ -1119,7 +1119,7 @@ ilo_set_compute_resources(struct pipe_context *pipe, ilo->cs_resource.count = count; } - ilo->dirty |= ILO_DIRTY_COMPUTE_RESOURCES; + ilo->dirty |= ILO_DIRTY_CS_RESOURCE; } static void @@ -1298,17 +1298,17 @@ ilo_mark_states_with_resource_dirty(struct ilo_context *ilo, const unsigned idx = u_bit_scan(&vb_mask); if (ilo->vb.states[idx].buffer == res) { - states |= ILO_DIRTY_VERTEX_BUFFERS; + states |= ILO_DIRTY_VB; break; } } if (ilo->ib.state.buffer == res) - states |= ILO_DIRTY_INDEX_BUFFER; + states |= ILO_DIRTY_IB; for (i = 0; i < ilo->so.count; i++) { if (ilo->so.states[i]->buffer == res) { - states |= ILO_DIRTY_STREAM_OUTPUT_TARGETS; + states |= ILO_DIRTY_SO; break; } } @@ -1320,10 +1320,10 @@ ilo_mark_states_with_resource_dirty(struct ilo_context *ilo, if (view->texture == res) { static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = { - [PIPE_SHADER_VERTEX] = ILO_DIRTY_VERTEX_SAMPLER_VIEWS, - [PIPE_SHADER_FRAGMENT] = ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS, - [PIPE_SHADER_GEOMETRY] = ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS, - [PIPE_SHADER_COMPUTE] = ILO_DIRTY_COMPUTE_SAMPLER_VIEWS, + [PIPE_SHADER_VERTEX] = ILO_DIRTY_VIEW_VS, + [PIPE_SHADER_FRAGMENT] = ILO_DIRTY_VIEW_FS, + [PIPE_SHADER_GEOMETRY] = ILO_DIRTY_VIEW_GS, + [PIPE_SHADER_COMPUTE] = ILO_DIRTY_VIEW_CS, }; states |= view_dirty_bits[sh]; @@ -1336,7 +1336,7 @@ ilo_mark_states_with_resource_dirty(struct ilo_context *ilo, struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i]; if (cbuf->resource == res) { - states |= ILO_DIRTY_CONSTANT_BUFFER; + states |= ILO_DIRTY_CBUF; break; } } @@ -1345,7 +1345,7 @@ ilo_mark_states_with_resource_dirty(struct ilo_context *ilo, for (i = 0; i < ilo->resource.count; i++) { if (ilo->resource.states[i]->texture == res) { - states |= ILO_DIRTY_SHADER_RESOURCES; + states |= ILO_DIRTY_RESOURCE; break; } } @@ -1354,19 +1354,19 @@ ilo_mark_states_with_resource_dirty(struct ilo_context *ilo, if (res->target != PIPE_BUFFER) { for (i = 0; i < ilo->fb.state.nr_cbufs; i++) { if (ilo->fb.state.cbufs[i]->texture == res) { - states |= ILO_DIRTY_FRAMEBUFFER; + states |= ILO_DIRTY_FB; break; } } if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res) - states |= ILO_DIRTY_FRAMEBUFFER; + states |= ILO_DIRTY_FB; } for (i = 0; i < ilo->cs_resource.count; i++) { pipe_surface_reference(&ilo->cs_resource.states[i], NULL); if (ilo->cs_resource.states[i]->texture == res) { - states |= ILO_DIRTY_COMPUTE_RESOURCES; + states |= ILO_DIRTY_CS_RESOURCE; break; } } diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h index 69ef9025c4f..48abcb1b373 100644 --- a/src/gallium/drivers/ilo/ilo_state.h +++ b/src/gallium/drivers/ilo/ilo_state.h @@ -40,36 +40,38 @@ * there are not enough bits. */ enum ilo_state { - ILO_STATE_BLEND, - ILO_STATE_FRAGMENT_SAMPLERS, - ILO_STATE_VERTEX_SAMPLERS, - ILO_STATE_GEOMETRY_SAMPLERS, - ILO_STATE_COMPUTE_SAMPLERS, - ILO_STATE_RASTERIZER, - ILO_STATE_DEPTH_STENCIL_ALPHA, - ILO_STATE_FS, + ILO_STATE_VB, + ILO_STATE_VE, + ILO_STATE_IB, ILO_STATE_VS, ILO_STATE_GS, - ILO_STATE_VERTEX_ELEMENTS, - ILO_STATE_BLEND_COLOR, - ILO_STATE_STENCIL_REF, - ILO_STATE_SAMPLE_MASK, + ILO_STATE_SO, ILO_STATE_CLIP, - ILO_STATE_CONSTANT_BUFFER, - ILO_STATE_FRAMEBUFFER, - ILO_STATE_POLY_STIPPLE, - ILO_STATE_SCISSOR, ILO_STATE_VIEWPORT, - ILO_STATE_FRAGMENT_SAMPLER_VIEWS, - ILO_STATE_VERTEX_SAMPLER_VIEWS, - ILO_STATE_GEOMETRY_SAMPLER_VIEWS, - ILO_STATE_COMPUTE_SAMPLER_VIEWS, - ILO_STATE_SHADER_RESOURCES, - ILO_STATE_VERTEX_BUFFERS, - ILO_STATE_INDEX_BUFFER, - ILO_STATE_STREAM_OUTPUT_TARGETS, - ILO_STATE_COMPUTE, - ILO_STATE_COMPUTE_RESOURCES, + ILO_STATE_SCISSOR, + ILO_STATE_RASTERIZER, + ILO_STATE_POLY_STIPPLE, + ILO_STATE_SAMPLE_MASK, + ILO_STATE_FS, + ILO_STATE_DSA, + ILO_STATE_STENCIL_REF, + ILO_STATE_BLEND, + ILO_STATE_BLEND_COLOR, + ILO_STATE_FB, + + ILO_STATE_SAMPLER_VS, + ILO_STATE_SAMPLER_GS, + ILO_STATE_SAMPLER_FS, + ILO_STATE_SAMPLER_CS, + ILO_STATE_VIEW_VS, + ILO_STATE_VIEW_GS, + ILO_STATE_VIEW_FS, + ILO_STATE_VIEW_CS, + ILO_STATE_CBUF, + ILO_STATE_RESOURCE, + + ILO_STATE_CS, + ILO_STATE_CS_RESOURCE, ILO_STATE_GLOBAL_BINDING, ILO_STATE_COUNT, @@ -79,40 +81,41 @@ enum ilo_state { * Dirty flags of the states. */ enum ilo_dirty_flags { - ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND, - ILO_DIRTY_FRAGMENT_SAMPLERS = 1 << ILO_STATE_FRAGMENT_SAMPLERS, - ILO_DIRTY_VERTEX_SAMPLERS = 1 << ILO_STATE_VERTEX_SAMPLERS, - ILO_DIRTY_GEOMETRY_SAMPLERS = 1 << ILO_STATE_GEOMETRY_SAMPLERS, - ILO_DIRTY_COMPUTE_SAMPLERS = 1 << ILO_STATE_COMPUTE_SAMPLERS, - ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER, - ILO_DIRTY_DEPTH_STENCIL_ALPHA = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA, - ILO_DIRTY_FS = 1 << ILO_STATE_FS, - ILO_DIRTY_VS = 1 << ILO_STATE_VS, - ILO_DIRTY_GS = 1 << ILO_STATE_GS, - ILO_DIRTY_VERTEX_ELEMENTS = 1 << ILO_STATE_VERTEX_ELEMENTS, - ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR, - ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF, - ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK, - ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP, - ILO_DIRTY_CONSTANT_BUFFER = 1 << ILO_STATE_CONSTANT_BUFFER, - ILO_DIRTY_FRAMEBUFFER = 1 << ILO_STATE_FRAMEBUFFER, - ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE, - ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR, - ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT, - ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS, - ILO_DIRTY_VERTEX_SAMPLER_VIEWS = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS, - ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS, - ILO_DIRTY_COMPUTE_SAMPLER_VIEWS = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS, - ILO_DIRTY_SHADER_RESOURCES = 1 << ILO_STATE_SHADER_RESOURCES, - ILO_DIRTY_VERTEX_BUFFERS = 1 << ILO_STATE_VERTEX_BUFFERS, - ILO_DIRTY_INDEX_BUFFER = 1 << ILO_STATE_INDEX_BUFFER, - ILO_DIRTY_STREAM_OUTPUT_TARGETS = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS, - ILO_DIRTY_COMPUTE = 1 << ILO_STATE_COMPUTE, - ILO_DIRTY_COMPUTE_RESOURCES = 1 << ILO_STATE_COMPUTE_RESOURCES, - ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING, - ILO_DIRTY_ALL = 0xffffffff, + ILO_DIRTY_VB = 1 << ILO_STATE_VB, + ILO_DIRTY_VE = 1 << ILO_STATE_VE, + ILO_DIRTY_IB = 1 << ILO_STATE_IB, + ILO_DIRTY_VS = 1 << ILO_STATE_VS, + ILO_DIRTY_GS = 1 << ILO_STATE_GS, + ILO_DIRTY_SO = 1 << ILO_STATE_SO, + ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP, + ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT, + ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR, + ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER, + ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE, + ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK, + ILO_DIRTY_FS = 1 << ILO_STATE_FS, + ILO_DIRTY_DSA = 1 << ILO_STATE_DSA, + ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF, + ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND, + ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR, + ILO_DIRTY_FB = 1 << ILO_STATE_FB, + ILO_DIRTY_SAMPLER_VS = 1 << ILO_STATE_SAMPLER_VS, + ILO_DIRTY_SAMPLER_GS = 1 << ILO_STATE_SAMPLER_GS, + ILO_DIRTY_SAMPLER_FS = 1 << ILO_STATE_SAMPLER_FS, + ILO_DIRTY_SAMPLER_CS = 1 << ILO_STATE_SAMPLER_CS, + ILO_DIRTY_VIEW_VS = 1 << ILO_STATE_VIEW_VS, + ILO_DIRTY_VIEW_GS = 1 << ILO_STATE_VIEW_GS, + ILO_DIRTY_VIEW_FS = 1 << ILO_STATE_VIEW_FS, + ILO_DIRTY_VIEW_CS = 1 << ILO_STATE_VIEW_CS, + ILO_DIRTY_CBUF = 1 << ILO_STATE_CBUF, + ILO_DIRTY_RESOURCE = 1 << ILO_STATE_RESOURCE, + ILO_DIRTY_CS = 1 << ILO_STATE_CS, + ILO_DIRTY_CS_RESOURCE = 1 << ILO_STATE_CS_RESOURCE, + ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING, + ILO_DIRTY_ALL = 0xffffffff, }; +struct pipe_draw_info; struct pipe_resource; struct ilo_context;