From: Marek Olšák Date: Wed, 10 Dec 2014 20:08:50 +0000 (+0100) Subject: radeonsi: force NaNs to 0 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2150db4d5daad3781876254d2b440367afd756cd;p=mesa.git radeonsi: force NaNs to 0 This fixes incorrect rendering in Unreal Engine demos. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510 Reviewed-by: Alex Deucher Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 3a5b0ae5fee..355f8aaf454 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -64,7 +64,8 @@ static void si_shader_es(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES, S_00B328_VGPRS((shader->num_vgprs - 1) / 4) | S_00B328_SGPRS((num_sgprs - 1) / 8) | - S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt)); + S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) | + S_00B328_DX10_CLAMP(1)); si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, S_00B32C_USER_SGPR(num_user_sgprs)); } @@ -132,7 +133,8 @@ static void si_shader_gs(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, S_00B228_VGPRS((shader->num_vgprs - 1) / 4) | - S_00B228_SGPRS((num_sgprs - 1) / 8)); + S_00B228_SGPRS((num_sgprs - 1) / 8) | + S_00B228_DX10_CLAMP(1)); si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, S_00B22C_USER_SGPR(num_user_sgprs)); } @@ -206,7 +208,8 @@ static void si_shader_vs(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, S_00B128_VGPRS((shader->num_vgprs - 1) / 4) | S_00B128_SGPRS((num_sgprs - 1) / 8) | - S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt)); + S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) | + S_00B128_DX10_CLAMP(1)); si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, S_00B12C_USER_SGPR(num_user_sgprs) | S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) | @@ -304,7 +307,8 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, S_00B028_VGPRS((shader->num_vgprs - 1) / 4) | - S_00B028_SGPRS((num_sgprs - 1) / 8)); + S_00B028_SGPRS((num_sgprs - 1) / 8) | + S_00B028_DX10_CLAMP(1)); si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) | S_00B02C_USER_SGPR(num_user_sgprs));