From: Brian Paul Date: Mon, 28 Sep 2009 01:53:54 +0000 (-0600) Subject: glide: use _mesa_get_format_bytes() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=21db8959c1134b43c9fe6d6179ee8fd9cde0b911;p=mesa.git glide: use _mesa_get_format_bytes() --- diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index a63301d9641..035c2ab92af 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -40,6 +40,7 @@ #include "fxdrv.h" #include "main/enums.h" +#include "main/formats.h" #include "main/image.h" #include "main/teximage.h" #include "main/texstore.h" @@ -1396,7 +1397,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); @@ -1531,7 +1532,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, assert(texImage->Data); /* must have an existing texture image! */ assert(texImage->_BaseFormat); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width); } else { diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index d48726a62ae..9bf37967cd7 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -42,6 +42,7 @@ #include "fxdrv.h" #include "main/enums.h" +#include "main/formats.h" #include "main/texstore.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -91,7 +92,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod; if ((mml->width > maxSize) || (mml->height > maxSize)) { /* need to rescale */ - GLint texelBytes = texImage->TexFormat->TexelBytes; + GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); GLvoid *texImage_Data = texImage->Data; _w = MIN2(texImage->Width, maxSize); _h = MIN2(texImage->Height, maxSize);