From: Kenneth Graunke Date: Thu, 29 May 2014 06:31:48 +0000 (-0700) Subject: i965: Support GL_CLAMP natively on Broadwell. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=221169693bf1dfdaf46dddc1df318cee992237aa;p=mesa.git i965: Support GL_CLAMP natively on Broadwell. The new hardware actually supports this OpenGL 1.x feature natively, so we can finally drop our shader workarounds. Not many applications use GL_CLAMP, and most use it unintentionally, but it's trivial to do right, so we should. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Cc: "10.2" --- diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index ed8efcada94..3afd399ab1d 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -606,6 +606,7 @@ #define BRW_TEXCOORDMODE_CUBE 3 #define BRW_TEXCOORDMODE_CLAMP_BORDER 4 #define BRW_TEXCOORDMODE_MIRROR_ONCE 5 +#define GEN8_TEXCOORDMODE_HALF_BORDER 6 #define BRW_THREAD_PRIORITY_NORMAL 0 #define BRW_THREAD_PRIORITY_HIGH 1 diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index c2d38b36087..d716e6f9325 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -347,7 +347,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx, if (alpha_depth || (brw->gen < 8 && !brw->is_haswell)) key->swizzles[s] = brw_get_texture_swizzle(ctx, t); - if (sampler->MinFilter != GL_NEAREST && + if (brw->gen < 8 && + sampler->MinFilter != GL_NEAREST && sampler->MagFilter != GL_NEAREST) { if (sampler->WrapS == GL_CLAMP) key->gl_clamp_mask[0] |= 1 << s; diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 6f8dde4a29b..8a4bfead550 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -55,9 +55,16 @@ translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest) /* GL_CLAMP is the weird mode where coordinates are clamped to * [0.0, 1.0], so linear filtering of coordinates outside of * [0.0, 1.0] give you half edge texel value and half border - * color. The fragment shader will clamp the coordinates, and - * we set clamp_border here, which gets the result desired. We - * just use clamp(_to_edge) for nearest, because for nearest + * color. + * + * Gen8+ supports this natively. + */ + if (brw->gen >= 8) + return GEN8_TEXCOORDMODE_HALF_BORDER; + + /* On Gen4-7.5, we clamp the coordinates in the fragment shader + * and set clamp_border here, which gets the result desired. + * We just use clamp(_to_edge) for nearest, because for nearest * clamping to 1.0 gives border color instead of the desired * edge texels. */