From: Brian Paul Date: Mon, 11 May 2009 15:46:56 +0000 (-0600) Subject: mesa: Fixed a texture memory leak X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2223615e0a897434b41f86d22c41cb5dc9f8d67a;p=mesa.git mesa: Fixed a texture memory leak The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a) --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 73f8a5339ec..cef58d7a496 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -780,6 +780,9 @@ _mesa_free_texture_data(GLcontext *ctx) /* unreference current textures */ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + /* The _Current texture could account for another reference */ + _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); }