From: Marek Olšák Date: Sun, 30 Aug 2015 10:25:03 +0000 (+0200) Subject: radeonsi: reorder si_context variables X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=228e80123ad7e9006c56f688ea065a0ec525bf33;p=mesa.git radeonsi: reorder si_context variables Reviewed-by: Alex Deucher Acked-by: Christian König --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 1c4c46d916a..02d75f00f98 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -160,16 +160,41 @@ struct si_context { void *custom_blend_fastclear; void *pstipple_sampler_state; struct si_screen *screen; - struct si_pm4_state *init_config; struct pipe_fence_handle *last_gfx_fence; struct si_shader_selector *fixed_func_tcs_shader; + LLVMTargetMachineRef tm; + /* Atoms (direct states). */ union si_state_atoms atoms; unsigned dirty_atoms; /* mask */ + /* PM4 states (precomputed immutable states) */ + union si_state queued; + union si_state emitted; + /* Atom declarations. */ + struct r600_atom cache_flush; struct si_framebuffer framebuffer; - struct si_vertex_element *vertex_elements; - /* for saving when using blitter */ + struct r600_atom msaa_sample_locs; + struct r600_atom db_render_state; + struct r600_atom msaa_config; + struct si_sample_mask sample_mask; + struct r600_atom cb_target_mask; + struct si_blend_color blend_color; + struct r600_atom clip_regs; + struct si_clip_state clip_state; + struct si_shader_data shader_userdata; + struct si_scissors scissors; + struct si_viewports viewports; + struct si_stencil_ref stencil_ref; + struct r600_atom spi_map; + + /* Precomputed states. */ + struct si_pm4_state *init_config; + struct si_pm4_state *vgt_shader_config[4]; + /* With rasterizer discard, there doesn't have to be a pixel shader. + * In that case, we bind this one: */ + void *dummy_pixel_shader; + /* shaders */ struct si_shader_selector *ps_shader; struct si_shader_selector *gs_shader; @@ -177,57 +202,36 @@ struct si_context { struct si_shader_selector *tcs_shader; struct si_shader_selector *tes_shader; struct si_cs_shader_state cs_shader_state; - struct si_shader_data shader_userdata; + /* shader information */ + struct si_vertex_element *vertex_elements; unsigned sprite_coord_enable; bool flatshade; + + /* shader descriptors */ struct si_descriptors vertex_buffers; struct si_buffer_resources const_buffers[SI_NUM_SHADERS]; struct si_buffer_resources rw_buffers[SI_NUM_SHADERS]; struct si_textures_info samplers[SI_NUM_SHADERS]; - struct r600_resource *scratch_buffer; + + /* other shader resources */ + struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ + struct pipe_resource *esgs_ring; + struct pipe_resource *gsvs_ring; + struct pipe_resource *tf_ring; struct r600_resource *border_color_table; unsigned border_color_offset; - struct si_blend_color blend_color; - struct si_stencil_ref stencil_ref; - struct si_scissors scissors; - struct si_viewports viewports; - struct si_clip_state clip_state; - struct r600_atom clip_regs; - struct si_sample_mask sample_mask; - struct r600_atom cb_target_mask; - struct r600_atom spi_map; - struct r600_atom msaa_sample_locs; - struct r600_atom msaa_config; - int ps_iter_samples; - bool smoothing_enabled; - /* Vertex and index buffers. */ - bool vertex_buffers_dirty; - struct pipe_index_buffer index_buffer; - struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; - - /* With rasterizer discard, there doesn't have to be a pixel shader. - * In that case, we bind this one: */ - void *dummy_pixel_shader; - struct r600_atom cache_flush; - struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ + bool vertex_buffers_dirty; + struct pipe_index_buffer index_buffer; + struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; - /* VGT states. */ - struct si_pm4_state *vgt_shader_config[4]; - struct pipe_resource *esgs_ring; - struct pipe_resource *gsvs_ring; - struct pipe_resource *tf_ring; - - LLVMTargetMachineRef tm; - - /* SI state handling */ - union si_state queued; - union si_state emitted; + /* MSAA config state. */ + int ps_iter_samples; + bool smoothing_enabled; /* DB render state. */ - struct r600_atom db_render_state; bool dbcb_depth_copy_enabled; bool dbcb_stencil_copy_enabled; unsigned dbcb_copy_sample; @@ -252,6 +256,7 @@ struct si_context { unsigned last_gsvs_itemsize; /* Scratch buffer */ + struct r600_resource *scratch_buffer; boolean emit_scratch_reloc; unsigned scratch_waves; unsigned spi_tmpring_size;