From: Axel Davy Date: Fri, 30 Sep 2016 18:48:22 +0000 (+0200) Subject: gallium/util: Really allow aliasing of dst for u_box_union_* X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2290eac84ef0c80a6e60cafac8ed0fb8f8a4ca93;p=mesa.git gallium/util: Really allow aliasing of dst for u_box_union_* Gallium nine relies on aliasing to work with this function. Without this patch, dirty region tracking was incorrect, which could lead to incorrect textures or vertex buffers. Fixes several game bugs with nine. Fixes https://github.com/iXit/Mesa-3D/issues/234 Signed-off-by: Axel Davy Reviewed-by: Patrick Rudolph Reviewed-by: Nicolai Hähnle Reviewed-by: Roland Scheidegger Reviewed-by: Edward O'Callaghan Cc: "12.0" --- diff --git a/src/gallium/auxiliary/util/u_box.h b/src/gallium/auxiliary/util/u_box.h index eb41f8aca36..b3f478e7bfc 100644 --- a/src/gallium/auxiliary/util/u_box.h +++ b/src/gallium/auxiliary/util/u_box.h @@ -124,11 +124,15 @@ static inline void u_box_union_2d(struct pipe_box *dst, const struct pipe_box *a, const struct pipe_box *b) { - dst->x = MIN2(a->x, b->x); - dst->y = MIN2(a->y, b->y); + int x, y; - dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x; - dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y; + x = MIN2(a->x, b->x); + y = MIN2(a->y, b->y); + + dst->width = MAX2(a->x + a->width, b->x + b->width) - x; + dst->height = MAX2(a->y + a->height, b->y + b->height) - y; + dst->x = x; + dst->y = y; } /* Aliasing of @dst permitted. */ @@ -136,13 +140,18 @@ static inline void u_box_union_3d(struct pipe_box *dst, const struct pipe_box *a, const struct pipe_box *b) { - dst->x = MIN2(a->x, b->x); - dst->y = MIN2(a->y, b->y); - dst->z = MIN2(a->z, b->z); - - dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x; - dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y; - dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z; + int x, y, z; + + x = MIN2(a->x, b->x); + y = MIN2(a->y, b->y); + z = MIN2(a->z, b->z); + + dst->width = MAX2(a->x + a->width, b->x + b->width) - x; + dst->height = MAX2(a->y + a->height, b->y + b->height) - y; + dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z; + dst->x = x; + dst->y = y; + dst->z = z; } static inline boolean