From: Brian Paul Date: Thu, 28 Dec 2017 17:07:59 +0000 (-0700) Subject: svga: update SVGA_NEW_ flags for updating sampler state X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=23f37e98a1a5e8c11dfd55200328701ffb47ebce;p=mesa.git svga: update SVGA_NEW_ flags for updating sampler state The SVGA_NEW_FS flag is needed since we now examine the fragment shader's fs_shadow_compare_units flags. The SVGA_NEW_TEXTURE_FLAGS flag is not needed since it's only for pre-VGPU10. No piglit changes. This doesn't fix any known issues but it could pop up somewhere. Suggested by Charmaine. Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c index 11f36e3553b..bcc055dc961 100644 --- a/src/gallium/drivers/svga/svga_state_sampler.c +++ b/src/gallium/drivers/svga/svga_state_sampler.c @@ -393,6 +393,7 @@ update_samplers(struct svga_context *svga, unsigned dirty ) for (i = 0; i < count; i++) { bool fs_shadow = false; + /* _NEW_FS */ if (shader == PIPE_SHADER_FRAGMENT) { struct svga_shader_variant *fs = svga->state.hw_draw.fs; /* If the fragment shader is doing the shadow comparison @@ -469,8 +470,8 @@ update_samplers(struct svga_context *svga, unsigned dirty ) struct svga_tracked_state svga_hw_sampler = { "texture sampler emit", - (SVGA_NEW_SAMPLER | - SVGA_NEW_STIPPLE | - SVGA_NEW_TEXTURE_FLAGS), + (SVGA_NEW_FS | + SVGA_NEW_SAMPLER | + SVGA_NEW_STIPPLE), update_samplers };