From: Eduardo Lima Mitev Date: Tue, 18 Nov 2014 15:28:18 +0000 (+0100) Subject: mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalidation... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=242ad326552b10a31667eba0be5677a4d8397dc4;p=mesa.git mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalidation under GLES3 In OpenGL and OpenGL-ES 3+, GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point for the family of functions that invalidate a framebuffer object (e.g, glInvalidateFramebuffer, glInvalidateSubFramebuffer, etc). Currently, a GL_INVALID_ENUM error is emitted for this attachment point. Fixes 21 dEQP test failures under 'dEQP-GLES3.functional.fbo.invalidate.*'. Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 02b76339049..f5c11c460a9 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3074,6 +3074,14 @@ invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments, case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; + case GL_DEPTH_STENCIL_ATTACHMENT: + /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only + * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil + * extension does not make this attachment point valid on ES 2.0. + */ + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) + break; + /* fallthrough */ case GL_COLOR_ATTACHMENT0: case GL_COLOR_ATTACHMENT1: case GL_COLOR_ATTACHMENT2: