From: Kenneth Graunke Date: Mon, 14 Mar 2011 18:32:24 +0000 (-0700) Subject: i965: Enable texture lookups whose return type is 'float' X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=25e31140952c328f70f804e0134664d7ed6248a6;p=mesa.git i965: Enable texture lookups whose return type is 'float' This enables the new shadow texture functions in GLSL 1.30. Signed-off-by: Kenneth Graunke Reviewed-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index ce7959b19de..24a3d370ce2 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1452,7 +1452,10 @@ fs_visitor::visit(ir_texture *ir) if (ir->shadow_comparitor) inst->shadow_compare = true; - if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) { + if (ir->type == glsl_type::float_type) { + /* Ignore DEPTH_TEXTURE_MODE swizzling. */ + assert(ir->sampler->type->sampler_shadow); + } else if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) { fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) {