From: Miroslav Ĺ ustek Date: Tue, 27 Mar 2007 03:34:33 +0000 (-0400) Subject: fix r128 rendering, lockups X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=25f21b5331d27225b1f6b7aaf2c9bf3f32764d91;p=mesa.git fix r128 rendering, lockups mis-count in offset led to mis-rendering and lockups; units are 4 bytes rather than 1. Noticed by Chris Salch. fixes bug 7994, possibly others. --- diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index 7e3e714f372..f406e928c5e 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -605,9 +605,9 @@ static void r128RenderStart( GLcontext *ctx ) * build up a hardware vertex. */ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 4 ); else - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 ); + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 3 ); rmesa->coloroffset = offset; #if MESA_LITTLE_ENDIAN