From: Brian Paul Date: Tue, 24 Feb 2004 14:47:01 +0000 (+0000) Subject: added some GLAPIENTRY keywords, minor clean-ups X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2615e81620bf91cc642b3373c41353b440242fee;p=mesa.git added some GLAPIENTRY keywords, minor clean-ups --- diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 01ca30cbffd..27a2c0a3831 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -65,7 +65,7 @@ typedef struct { #define TYPE_IDX(t) ((t) & 0xf) -static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = { +static array_func ColorFuncs[2][8] = { { (array_func)glColor3bv, (array_func)glColor3ubv, (array_func)glColor3sv, @@ -85,7 +85,7 @@ static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = { (array_func)glColor4dv } }; -static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = { +static array_func VertexFuncs[3][8] = { { 0, 0, (array_func)glVertex2sv, @@ -114,7 +114,7 @@ static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = { (array_func)glVertex4dv } }; -static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { +static array_func IndexFuncs[8] = { 0, (array_func)glIndexubv, (array_func)glIndexsv, @@ -125,7 +125,7 @@ static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { (array_func)glIndexdv }; -static void (GLAPIENTRY *normalfuncs[8])( const void * ) = { +static array_func NormalFuncs[8] = { (array_func)glNormal3bv, 0, (array_func)glNormal3sv, @@ -138,47 +138,47 @@ static void (GLAPIENTRY *normalfuncs[8])( const void * ) = { /* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void SecondaryColor3bvEXT(const GLbyte *c) +static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c) { _glapi_Dispatch->SecondaryColor3bvEXT(c); } -static void SecondaryColor3ubvEXT(const GLubyte *c) +static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c) { _glapi_Dispatch->SecondaryColor3ubvEXT(c); } -static void SecondaryColor3svEXT(const GLshort *c) +static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c) { _glapi_Dispatch->SecondaryColor3svEXT(c); } -static void SecondaryColor3usvEXT(const GLushort *c) +static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c) { _glapi_Dispatch->SecondaryColor3usvEXT(c); } -static void SecondaryColor3ivEXT(const GLint *c) +static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c) { _glapi_Dispatch->SecondaryColor3ivEXT(c); } -static void SecondaryColor3uivEXT(const GLuint *c) +static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c) { _glapi_Dispatch->SecondaryColor3uivEXT(c); } -static void SecondaryColor3fvEXT(const GLfloat *c) +static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c) { _glapi_Dispatch->SecondaryColor3fvEXT(c); } -static void SecondaryColor3dvEXT(const GLdouble *c) +static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c) { _glapi_Dispatch->SecondaryColor3dvEXT(c); } -static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = { +static array_func SecondaryColorFuncs[8] = { (array_func) SecondaryColor3bvEXT, (array_func) SecondaryColor3ubvEXT, (array_func) SecondaryColor3svEXT, @@ -191,17 +191,17 @@ static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = { /* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void FogCoordfvEXT(const GLfloat *f) +static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f) { _glapi_Dispatch->FogCoordfvEXT(f); } -static void FogCoorddvEXT(const GLdouble *f) +static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f) { _glapi_Dispatch->FogCoorddvEXT(f); } -static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = { +static array_func FogCoordFuncs[8] = { 0, 0, 0, @@ -217,40 +217,40 @@ static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = { /* GL_BYTE attributes */ -static void VertexAttrib1Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib1fNV(index, BYTE_TO_FLOAT(v[0])); } -static void VertexAttrib1bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib2fNV(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])); } -static void VertexAttrib2bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib3fNV(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2])); } -static void VertexAttrib3bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), @@ -258,46 +258,46 @@ static void VertexAttrib4Nbv(GLuint index, const GLbyte *v) BYTE_TO_FLOAT(v[3])); } -static void VertexAttrib4bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_BYTE attributes */ -static void VertexAttrib1Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib1fNV(index, UBYTE_TO_FLOAT(v[0])); } -static void VertexAttrib1ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib2fNV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1])); } -static void VertexAttrib2ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib3fNV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2])); } -static void VertexAttrib3ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), @@ -305,47 +305,47 @@ static void VertexAttrib4Nubv(GLuint index, const GLubyte *v) UBYTE_TO_FLOAT(v[3])); } -static void VertexAttrib4ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_SHORT attributes */ -static void VertexAttrib1Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib1fNV(index, SHORT_TO_FLOAT(v[0])); } -static void VertexAttrib1sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib2fNV(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1])); } -static void VertexAttrib2sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib3fNV(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2])); } -static void VertexAttrib3sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), @@ -353,47 +353,47 @@ static void VertexAttrib4Nsv(GLuint index, const GLshort *v) SHORT_TO_FLOAT(v[3])); } -static void VertexAttrib4sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_SHORT attributes */ -static void VertexAttrib1Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib1fNV(index, USHORT_TO_FLOAT(v[0])); } -static void VertexAttrib1usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib2fNV(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1])); } -static void VertexAttrib2usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib3fNV(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2])); } -static void VertexAttrib3usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), @@ -401,47 +401,47 @@ static void VertexAttrib4Nusv(GLuint index, const GLushort *v) USHORT_TO_FLOAT(v[3])); } -static void VertexAttrib4usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_INT attributes */ -static void VertexAttrib1Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib1fNV(index, INT_TO_FLOAT(v[0])); } -static void VertexAttrib1iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib2fNV(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1])); } -static void VertexAttrib2iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib3fNV(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2])); } -static void VertexAttrib3iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), @@ -449,47 +449,47 @@ static void VertexAttrib4Niv(GLuint index, const GLint *v) INT_TO_FLOAT(v[3])); } -static void VertexAttrib4iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_INT attributes */ -static void VertexAttrib1Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib1fNV(index, UINT_TO_FLOAT(v[0])); } -static void VertexAttrib1uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); } -static void VertexAttrib2Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib2fNV(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1])); } -static void VertexAttrib2uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); } -static void VertexAttrib3Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib3fNV(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2])); } -static void VertexAttrib3uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); } -static void VertexAttrib4Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), @@ -497,51 +497,51 @@ static void VertexAttrib4Nuiv(GLuint index, const GLuint *v) UINT_TO_FLOAT(v[3])); } -static void VertexAttrib4uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v) { _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); } /* GL_FLOAT attributes */ -static void VertexAttrib1fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) { _glapi_Dispatch->VertexAttrib1fvNV(index, v); } -static void VertexAttrib2fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) { _glapi_Dispatch->VertexAttrib2fvNV(index, v); } -static void VertexAttrib3fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) { _glapi_Dispatch->VertexAttrib3fvNV(index, v); } -static void VertexAttrib4fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) { _glapi_Dispatch->VertexAttrib4fvNV(index, v); } /* GL_DOUBLE attributes */ -static void VertexAttrib1dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v) { _glapi_Dispatch->VertexAttrib1dvNV(index, v); } -static void VertexAttrib2dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v) { _glapi_Dispatch->VertexAttrib2dvNV(index, v); } -static void VertexAttrib3dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v) { _glapi_Dispatch->VertexAttrib3dvNV(index, v); } -static void VertexAttrib4dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v) { _glapi_Dispatch->VertexAttrib4dvNV(index, v); } @@ -550,7 +550,7 @@ static void VertexAttrib4dv(GLuint index, const GLdouble *v) /* * Array [size][type] of VertexAttrib functions */ -static void (GLAPIENTRY *attribfuncs[2][4][8])( GLuint, const void * ) = { +static attrib_func AttribFuncs[2][4][8] = { { /* non-normalized */ { @@ -689,7 +689,7 @@ static void _ae_update_state( GLcontext *ctx ) /* conventional vertex arrays */ if (ctx->Array.Index.Enabled) { aa->array = &ctx->Array.Index; - aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; + aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.EdgeFlag.Enabled) { @@ -699,22 +699,22 @@ static void _ae_update_state( GLcontext *ctx ) } if (ctx->Array.Normal.Enabled) { aa->array = &ctx->Array.Normal; - aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; + aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.Color.Enabled) { aa->array = &ctx->Array.Color; - aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.SecondaryColor.Enabled) { aa->array = &ctx->Array.SecondaryColor; - aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; + aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.FogCoord.Enabled) { aa->array = &ctx->Array.FogCoord; - aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; + aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { @@ -725,7 +725,7 @@ static void _ae_update_state( GLcontext *ctx ) */ struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; at->array = attribArray; - at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; at->index = i; at++; } @@ -741,7 +741,7 @@ static void _ae_update_state( GLcontext *ctx ) * change from one execution of _ae_loopback_array_elt() to * the next. Doing so caused UT to break. */ - at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; at->index = i; at++; } @@ -754,12 +754,12 @@ static void _ae_update_state( GLcontext *ctx ) */ aa->array = &ctx->Array.VertexAttrib[0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ - aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; aa++; } else if (ctx->Array.Vertex.Enabled) { aa->array = &ctx->Array.Vertex; - aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; aa++; }