From: Erik Faye-Lund Date: Mon, 6 May 2019 10:57:15 +0000 (+0200) Subject: docs: renumber headings X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=269474b4283888c8ae13d7ed8a17359b898ff246;p=mesa.git docs: renumber headings It's generally frowned upon to have multiple H1 headings in HTML4. So let's make sure each article has a primary heading for the article, and that that heading is the title that is used in the sidebar. While we're at it, let's update the title in the articles to match the title from the sidebar as well. Signed-off-by: Erik Faye-Lund Reviewed-by: Eric Engestrom --- diff --git a/docs/faq.html b/docs/faq.html index cc926e57cf6..f4b511d45fd 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -2,7 +2,7 @@ - Mesa FAQ + Frequently Asked Questions @@ -14,7 +14,7 @@
-

Mesa Frequently Asked Questions

+

Frequently Asked Questions

Last updated: 19 September 2018
@@ -29,11 +29,9 @@ Last updated: 19 September 2018

+

1. High-level Questions and Answers

- -

1. High-level Questions and Answers

- -

1.1 What is Mesa?

+

1.1 What is Mesa?

Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. @@ -180,17 +178,17 @@ popular and feature-complete.
-

2. Compilation and Installation Problems

+

2. Compilation and Installation Problems

-

2.1 What's the easiest way to install Mesa?

+

2.1 What's the easiest way to install Mesa?

If you're using a Linux-based system, your distro CD most likely already has Mesa packages (like RPM or DEB) which you can easily install.

-

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

+

2.2 I get undefined symbols such as bgnpolygon, v3f, etc...

You're application is written in IRIS GL, not OpenGL. IRIS GL was the predecessor to OpenGL and is a different thing (almost) @@ -199,7 +197,7 @@ Mesa's not the solution.

-

2.3 Where is the GLUT library?

+

2.3 Where is the GLUT library?

GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. If you don't already have GLUT installed, you should grab @@ -207,7 +205,7 @@ If you don't already have GLUT installed, you should grab

-

2.4 Where is the GLw library?

+

2.4 Where is the GLw library?

GLw (OpenGL widget library) is now available from a separate git repository. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.

@@ -253,9 +251,9 @@ and then install with sudo ninja install.
-

3. Runtime / Rendering Problems

+

3. Runtime / Rendering Problems

-

3.1 Rendering is slow / why isn't my graphics hardware being used?

+

3.1 Rendering is slow / why isn't my graphics hardware being used?

If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers. (eg. classic swrast, softpipe or llvmpipe) @@ -276,7 +274,7 @@ If your DRI-based driver isn't working, go to the

-

3.2 I'm seeing errors in depth (Z) buffering. Why?

+

3.2 I'm seeing errors in depth (Z) buffering. Why?

Make sure the ratio of the far to near clipping planes isn't too great. Look @@ -291,7 +289,7 @@ If you need a deeper you can modify the parameters to

-

3.3 Why Isn't depth buffering working at all?

+

3.3 Why Isn't depth buffering working at all?

Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG environment variable it will warn you about trying to enable depth testing @@ -306,14 +304,14 @@ alpha channels too.

-

3.4 Why does glGetString() always return NULL?

+

3.4 Why does glGetString() always return NULL?

Be sure you have an active/current OpenGL rendering context before calling glGetString.

-

3.5 GL_POINTS and GL_LINES don't touch the right pixels

+

3.5 GL_POINTS and GL_LINES don't touch the right pixels

If you're trying to draw a filled region by using GL_POINTS or GL_LINES and seeing holes or gaps it's because of a float-to-int rounding problem. @@ -327,9 +325,9 @@ will fix the problem.
-

4. Developer Questions

+

4. Developer Questions

-

4.1 How can I contribute?

+

4.1 How can I contribute?

First, join the mesa-dev mailing list. That's where Mesa development is discussed. @@ -343,7 +341,7 @@ You should read it. extensions, writing hardware drivers (for the DRI), and code optimization.

-

4.2 How do I write a new device driver?

+

4.2 How do I write a new device driver?

Unfortunately, writing a device driver isn't easy. It requires detailed understanding of OpenGL, the Mesa code, and your @@ -367,7 +365,7 @@ the archives) is a good way to get information.

-

4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?

+

4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?

Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc support due to intellectual property (IP) and/or patent issues around the s3tc diff --git a/docs/install.html b/docs/install.html index 036e1d8282f..4730a0c0bea 100644 --- a/docs/install.html +++ b/docs/install.html @@ -31,9 +31,9 @@ -

1. Prerequisites for building

+

1. Prerequisites for building

-

1.1 General

+

1.1 General

Build system. @@ -114,7 +114,7 @@ the packaging tool used by your distro. ... # others -

2. Building with meson

+

2. Building with meson

Meson is the latest build system in mesa, it is currently able to build for @@ -134,7 +134,7 @@ Please read the detailed meson instructions for more information

-

3. Building with autoconf (Linux/Unix/X11)

+

3. Building with autoconf (Linux/Unix/X11)

Autoconf support was removed in Mesa 19.1.0. Please use meson instead. @@ -142,7 +142,7 @@ for more information -

4. Building with SCons (Windows/Linux)

+

4. Building with SCons (Windows/Linux)

To build Mesa with SCons on Linux or Windows do @@ -178,7 +178,7 @@ Additional information is available in README.WIN32. -

5. Building with AOSP (Android)

+

5. Building with AOSP (Android)

Currently one can build Mesa for Android as part of the AOSP project, yet @@ -197,7 +197,7 @@ Android-x86 and/or other resources.

-

6. Library Information

+

6. Library Information

When compilation has finished, look in the top-level lib/ @@ -235,7 +235,7 @@ versions of libGL and device drivers.

-

7. Building OpenGL programs with pkg-config

+

7. Building OpenGL programs with pkg-config

Running ninja install will install package configuration files diff --git a/docs/intro.html b/docs/intro.html index be164c883dd..47cc698bfe9 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -2,7 +2,7 @@ - Mesa Introduction + Introduction @@ -50,7 +50,7 @@ systems. -

Project History

+

Project History

The Mesa project was originally started by Brian Paul. @@ -185,7 +185,7 @@ of the OpenGL, OpenGL ES and Vulkan specifications. -

Major Versions

+

Major Versions

This is a summary of the major versions of Mesa. @@ -194,7 +194,7 @@ of the OpenGL specification is implemented.

-

Version 12.x features

+

Version 12.x features

Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers support OpenGL 4.3. @@ -204,21 +204,21 @@ Initial support for Vulkan is also included.

-

Version 11.x features

+

Version 11.x features

Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers support OpenGL 4.1.

-

Version 10.x features

+

Version 10.x features

Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers support OpenGL 3.3.

-

Version 9.x features

+

Version 9.x features

Version 9.x of Mesa implements the OpenGL 3.1 API. While the driver for Intel Sandy Bridge and Ivy Bridge is the only @@ -233,7 +233,7 @@ tracker for OpenCL.

-

Version 8.x features

+

Version 8.x features

Version 8.x of Mesa implements the OpenGL 3.0 API. The developers at Intel deserve a lot of credit for implementing most @@ -242,14 +242,14 @@ the i965 driver.

-

Version 7.x features

+

Version 7.x features

Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature of OpenGL 2.x is the OpenGL Shading Language.

-

Version 6.x features

+

Version 6.x features

Version 6.x of Mesa implements the OpenGL 1.5 API with the following extensions incorporated as standard features: @@ -289,7 +289,7 @@ OpenGL specification for more details. -

Version 5.x features

+

Version 5.x features

Version 5.x of Mesa implements the OpenGL 1.4 API with the following extensions incorporated as standard features: @@ -315,7 +315,7 @@ extensions incorporated as standard features: -

Version 4.x features

+

Version 4.x features

Version 4.x of Mesa implements the OpenGL 1.3 API with the following @@ -334,7 +334,7 @@ extensions incorporated as standard features:

  • GL_ARB_transpose_matrix -

    Version 3.x features

    +

    Version 3.x features

    Version 3.x of Mesa implements the OpenGL 1.2 API with the following @@ -350,7 +350,7 @@ features: -

    Version 2.x features

    +

    Version 2.x features

    Version 2.x of Mesa implements the OpenGL 1.1 API with the following features. diff --git a/docs/license.html b/docs/license.html index 57d946cf3e5..6ba6ce9bf0d 100644 --- a/docs/license.html +++ b/docs/license.html @@ -2,7 +2,7 @@ - License / Copyright Information + License and Copyright @@ -14,7 +14,9 @@

    -

    Disclaimer

    +

    License and Copyright

    + +

    Disclaimer

    Mesa is a 3-D graphics library with an API which is very similar to @@ -42,7 +44,7 @@ library.
    -

    License / Copyright Information

    +

    License / Copyright Information

    The Mesa distribution consists of several components. Different copyrights @@ -82,7 +84,7 @@ SOFTWARE. -

    Attention, Contributors

    +

    Attention, Contributors

    When contributing to the Mesa project you must agree to the licensing terms @@ -92,7 +94,7 @@ and their respective licenses.

    -

    Mesa Component Licenses

    +

    Mesa Component Licenses

     Component         Location               License
    diff --git a/docs/lists.html b/docs/lists.html
    index 0b451a09c1c..399bd33be3f 100644
    --- a/docs/lists.html
    +++ b/docs/lists.html
    @@ -2,7 +2,7 @@
     
     
       
    -  Mesa Mailing Lists
    +  Mailing Lists
       
     
     
    @@ -68,14 +68,14 @@ kernels, see the
     

    -

    IRC

    +

    IRC

    join #dri-devel channel on irc.freenode.net

    -

    OpenGL Forums

    +

    OpenGL Forums

    Here are some other OpenGL-related forums you might find useful: diff --git a/docs/llvmpipe.html b/docs/llvmpipe.html index fec698f6dc5..10faaa45635 100644 --- a/docs/llvmpipe.html +++ b/docs/llvmpipe.html @@ -2,7 +2,7 @@ - llvmpipe + Gallium LLVMpipe Driver @@ -14,7 +14,9 @@

    -

    Introduction

    +

    Gallium LLVMpipe Driver

    + +

    Introduction

    The Gallium llvmpipe driver is a software rasterizer that uses LLVM to @@ -28,7 +30,7 @@ It's the fastest software rasterizer for Mesa.

    -

    Requirements

    +

    Requirements

    • @@ -112,7 +114,7 @@ It's the fastest software rasterizer for Mesa.
    -

    Building

    +

    Building

    To build everything on Linux invoke scons as: @@ -137,9 +139,9 @@ For Windows the procedure is similar except the target:
    -

    Using

    +

    Using

    -

    Linux

    +

    Linux

    On Linux, building will create a drop-in alternative for libGL.so into

    @@ -157,7 +159,7 @@ or lib directory without the "-debug" suffix.

    -

    Windows

    +

    Windows

    On Windows, building will create @@ -192,7 +194,7 @@ any OpenGL drivers): -

    Profiling

    +

    Profiling

    To profile llvmpipe you should build as @@ -206,7 +208,7 @@ This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc.

    -

    Linux perf integration

    +

    Linux perf integration

    On Linux, it is possible to have symbol resolution of JIT code with Linux perf: @@ -228,7 +230,7 @@ the generated code annotated with the samples. Gprof2Dot.

    -

    Unit testing

    +

    Unit testing

    Building will also create several unit tests in @@ -250,7 +252,7 @@ for later analysis, e.g.: -

    Development Notes

    +

    Development Notes

    • @@ -272,7 +274,7 @@ for later analysis, e.g.:
    -

    Recommended Reading

    +
    • diff --git a/docs/osmesa.html b/docs/osmesa.html index c20aaa9f808..bf5a49e82d6 100644 --- a/docs/osmesa.html +++ b/docs/osmesa.html @@ -45,7 +45,7 @@ The OSMesa interface may be used with any of three software renderers: There are several examples of OSMesa in the mesa/demos repository.

      -

      Building OSMesa

      +

      Building OSMesa

      Configure and build Mesa with something like: diff --git a/docs/release-calendar.html b/docs/release-calendar.html index c0372544a55..6ae9e401c04 100644 --- a/docs/release-calendar.html +++ b/docs/release-calendar.html @@ -2,7 +2,7 @@ - Release calendar + Release Calendar @@ -14,7 +14,9 @@

      -

      Overview

      +

      Release Calendar

      + +

      Overview

      Mesa provides feature/development and stable releases. @@ -37,7 +39,7 @@ Take a look here if you'd like to nominate a patch in the next stable release.

      -

      Calendar

      +

      Calendar

      diff --git a/docs/releasing.html b/docs/releasing.html index 2dbd03bc6f3..d4aa37a3681 100644 --- a/docs/releasing.html +++ b/docs/releasing.html @@ -2,7 +2,7 @@ - Releasing process + Releasing Process @@ -15,7 +15,7 @@
      -

      Releasing process

      +

      Releasing Process

      -

      Overview

      +

      Overview

      This document uses the convention X.Y.Z for the release number with X.Y being @@ -52,7 +52,7 @@ For example: -

      Release schedule

      +

      Release schedule

      Releases should happen on Wednesdays. Delays can occur although those @@ -97,7 +97,7 @@ additional bug fix releases of the current stable branch.

      -

      Cherry-picking and testing

      +

      Cherry-picking and testing

      Commits nominated for the active branch are picked as based on the @@ -223,7 +223,7 @@ system and making some every day's use until the release may be a good idea too.

      -

      Staging branch

      +

      Staging branch

      A live branch, which contains the currently merge/rejected patches is available @@ -243,7 +243,7 @@ Notes: -

      Making a branchpoint

      +

      Making a branchpoint

      A branchpoint is made such that new development can continue in parallel to @@ -293,7 +293,7 @@ Proceed to release -rc1.

      -

      Pre-release announcement

      +

      Pre-release announcement

      It comes shortly after outstanding patches in the respective branch are pushed. @@ -445,7 +445,7 @@ Reason: The patch was reverted shortly after it was merged. -

      Making a new release

      +

      Making a new release

      These are the instructions for making a new Mesa release. @@ -599,7 +599,7 @@ docs/release-calendar.html. Then commit and push: -

      Announce the release

      +

      Announce the release

      Use the generated template during the releasing process. @@ -611,7 +611,7 @@ series, if that is the case.

      -

      Update the mesa3d.org website

      +

      Update the mesa3d.org website

      As the hosting was moved to freedesktop, git hooks are deployed to update the @@ -619,7 +619,7 @@ website. Manually check that it is updated 5-10 minutes after the final gi

      -

      Update Bugzilla

      +

      Update Bugzilla

      Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html diff --git a/docs/systems.html b/docs/systems.html index b97e1f0a79e..654ab621657 100644 --- a/docs/systems.html +++ b/docs/systems.html @@ -2,7 +2,7 @@ - Supported Systems and Drivers + Platforms and Drivers @@ -14,7 +14,7 @@

      -

      Supported Systems and Drivers

      +

      Platforms and Drivers

      Mesa is primarily developed and used on Linux systems. @@ -66,9 +66,9 @@ and Unix-like operating systems -

      +

      Deprecated Systems and Drivers -

      +

      In the past there were other drivers for older GPUs and operating