From: Brian Paul Date: Tue, 20 May 2008 21:20:29 +0000 (-0600) Subject: gallium: fix vertex shader mem leak (glRasterPos) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=26f874e967e5bcbd0e0c73674df3d3900b98d35b;p=mesa.git gallium: fix vertex shader mem leak (glRasterPos) --- diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index a1694d93c5d..5f753afdd36 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -143,6 +143,12 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog) stvp->driver_shader = NULL; } + if (stvp->draw_shader) { + /* this would only have been allocated for the RasterPos path */ + draw_delete_vertex_shader(st->draw, stvp->draw_shader); + stvp->draw_shader = NULL; + } + if (stvp->state.tokens) { FREE((void *) stvp->state.tokens); stvp->state.tokens = NULL; @@ -225,6 +231,7 @@ static void st_program_string_notify( GLcontext *ctx, } if (stvp->draw_shader) { + /* this would only have been allocated for the RasterPos path */ draw_delete_vertex_shader(st->draw, stvp->draw_shader); stvp->draw_shader = NULL; }