From: Rob Clark Date: Thu, 19 Jan 2017 18:27:10 +0000 (-0500) Subject: freedreno/ir3: setup var locations in standalone compiler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=278b97946f8aefc1c9788f85b66e70d12cb23503;p=mesa.git freedreno/ir3: setup var locations in standalone compiler Signed-off-by: Rob Clark --- diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c index d749bfad817..ba1bfa8b3b3 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c @@ -59,6 +59,43 @@ static void dump_info(struct ir3_shader_variant *so, const char *str) int st_glsl_type_size(const struct glsl_type *type); +static void +insert_sorted(struct exec_list *var_list, nir_variable *new_var) +{ + nir_foreach_variable(var, var_list) { + if (var->data.location > new_var->data.location) { + exec_node_insert_node_before(&var->node, &new_var->node); + return; + } + } + exec_list_push_tail(var_list, &new_var->node); +} + +static void +sort_varyings(struct exec_list *var_list) +{ + struct exec_list new_list; + exec_list_make_empty(&new_list); + nir_foreach_variable_safe(var, var_list) { + exec_node_remove(&var->node); + insert_sorted(&new_list, var); + } + exec_list_move_nodes_to(&new_list, var_list); +} + +static void +fixup_varying_slots(struct exec_list *var_list) +{ + nir_foreach_variable(var, var_list) { + if (var->data.location >= VARYING_SLOT_VAR0) { + var->data.location += 9; + } else if ((var->data.location >= VARYING_SLOT_TEX0) && + (var->data.location <= VARYING_SLOT_TEX7)) { + var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; + } + } +} + static nir_shader * load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage) { @@ -90,7 +127,38 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage) NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, nir_lower_io_types); - // TODO nir_assign_var_locations?? + switch (stage) { + case MESA_SHADER_VERTEX: + nir_assign_var_locations(&nir->inputs, + &nir->num_inputs, + st_glsl_type_size); + + /* Re-lower global vars, to deal with any dead VS inputs. */ + NIR_PASS_V(nir, nir_lower_global_vars_to_local); + + sort_varyings(&nir->outputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + st_glsl_type_size); + fixup_varying_slots(&nir->outputs); + break; + case MESA_SHADER_FRAGMENT: + sort_varyings(&nir->inputs); + nir_assign_var_locations(&nir->inputs, + &nir->num_inputs, + st_glsl_type_size); + fixup_varying_slots(&nir->inputs); + nir_assign_var_locations(&nir->outputs, + &nir->num_outputs, + st_glsl_type_size); + break; + default: + errx(1, "unhandled shader stage: %d", stage); + } + + nir_assign_var_locations(&nir->uniforms, + &nir->num_uniforms, + st_glsl_type_size); NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_io, nir_var_all, st_glsl_type_size, 0);