From: Eric Anholt Date: Fri, 17 Jul 2015 18:52:09 +0000 (-0700) Subject: vc4: Fix printing of shader-db debug when shader-db isn't turned on. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=27aa31fab40783356207ba5dabd839b430496e7b;p=mesa.git vc4: Fix printing of shader-db debug when shader-db isn't turned on. --- diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index ce99989a79d..75c1be4f421 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2306,10 +2306,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, } } if (shader->ubo_size) { - fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n", - qir_get_stage_name(c->stage), - c->program_id, c->variant_id, - shader->ubo_size / 4); + if (vc4_debug & VC4_DEBUG_SHADERDB) { + fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n", + qir_get_stage_name(c->stage), + c->program_id, c->variant_id, + shader->ubo_size / 4); + } } qir_compile_destroy(c);