From: Tapani Pälli Date: Thu, 12 Mar 2015 11:53:07 +0000 (+0200) Subject: mesa: remove unused _mesa_get_uniform_name X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=284003e1f1b84f165f2cffdcec47bee972b12a8d;p=mesa.git mesa: remove unused _mesa_get_uniform_name Signed-off-by: Tapani Pälli Reviewed-by: Martin Peres --- diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 69f8a3fc0b6..078e433ec47 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1230,45 +1230,6 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, length, uniformName, "glGetActiveUniformName"); } -void -_mesa_get_uniform_name(const struct gl_uniform_storage *uni, - GLsizei maxLength, GLsizei *length, - GLchar *nameOut) -{ - GLsizei localLength; - - if (length == NULL) - length = &localLength; - - _mesa_copy_string(nameOut, maxLength, length, uni->name); - - /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0 - * spec says: - * - * "If the active uniform is an array, the uniform name returned in - * name will always be the name of the uniform array appended with - * "[0]"." - * - * The same text also appears in the OpenGL 4.2 spec. It does not, - * however, appear in any previous spec. Previous specifications are - * ambiguous in this regard. However, either name can later be passed - * to glGetUniformLocation (and related APIs), so there shouldn't be any - * harm in always appending "[0]" to uniform array names. - */ - if (uni->array_elements != 0) { - int i; - - /* The comparison is strange because *length does *NOT* include the - * terminating NUL, but maxLength does. - */ - for (i = 0; i < 3 && (*length + i + 1) < maxLength; i++) - nameOut[*length + i] = "[0]"[i]; - - nameOut[*length + i] = '\0'; - *length += i; - } -} - void GLAPIENTRY _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index 0e6113fe996..55fa2357e38 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -398,11 +398,6 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *); extern const struct gl_program_parameter * get_uniform_parameter(struct gl_shader_program *shProg, GLint index); -extern void -_mesa_get_uniform_name(const struct gl_uniform_storage *uni, - GLsizei maxLength, GLsizei *length, - GLchar *nameOut); - struct gl_builtin_uniform_element { const char *field; int tokens[STATE_LENGTH];