From: Eric Anholt Date: Mon, 12 Jul 2010 21:02:59 +0000 (-0700) Subject: glsl2: Store the gl_type of the array's element type in the array. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=288733f6001a2148d6689587d9a05e6909e88a61;p=mesa.git glsl2: Store the gl_type of the array's element type in the array. Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2 tests on software. --- diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 806b71495de..d6799cf4283 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -285,6 +285,11 @@ glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) : name(NULL), length(length) { this->fields.array = array; + /* Inherit the gl type of the base. The GL type is used for + * uniform/statevar handling in Mesa and the arrayness of the type + * is represented by the size rather than the type. + */ + this->gl_type = array->gl_type; /* Allow a maximum of 10 characters for the array size. This is enough * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating