From: Kenneth Graunke Date: Sat, 2 Jan 2016 06:27:22 +0000 (-0800) Subject: i965: Make TCS precompile use the TES primitive mode when available. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=28dea2662699072715f67ef34e910d278f88f3b1;p=mesa.git i965: Make TCS precompile use the TES primitive mode when available. If there's a linked TES program, we should just use the actual primitive mode. If not, just guess triangles (as we did before). Signed-off-by: Kenneth Graunke Reviewed-by: Jordan Justen --- diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 2c925e7f572..7e414260284 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -307,7 +307,9 @@ brw_tcs_precompile(struct gl_context *ctx, /* Guess that the input and output patches have the same dimensionality. */ key.input_vertices = shader_prog->TessCtrl.VerticesOut; - key.tes_primitive_mode = GL_TRIANGLES; + key.tes_primitive_mode = + shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ? + shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES; key.outputs_written = prog->OutputsWritten; key.patch_outputs_written = prog->PatchOutputsWritten;