From: Brian Paul Date: Wed, 24 Nov 2010 00:00:08 +0000 (-0700) Subject: mesa: use gl_shader_type enum X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2900e56f9dda864f2c5b75d3db4dcc452dc91373;p=mesa.git mesa: use gl_shader_type enum --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 030236e7350..96df58d35c2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx) * are generated by the GLSL compiler. */ struct gl_shader_compiler_options options; - GLuint i; + gl_shader_type sh; memset(&options, 0, sizeof(options)); options.MaxUnrollIterations = 32; @@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx) /* Default pragma settings */ options.DefaultPragmas.Optimize = GL_TRUE; - for(i = 0; i < MESA_SHADER_TYPES; ++i) - memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options)); + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); ctx->Shader.Flags = get_shader_flags(); }