From: Paul Berry Date: Fri, 26 Jul 2013 18:55:52 +0000 (-0700) Subject: glsl: Add new GLSL 1.50 constants. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2910a82eb43bafc73d542336c21f415f5f4a3bed;p=mesa.git glsl: Add new GLSL 1.50 constants. This patch populates the following built-in GLSL 1.50 variables based on constants stored in ctx->Const: - gl_MaxVertexOutputComponents - gl_MaxGeometryInputComponents - gl_MaxGeometryOutputComponents - gl_MaxFragmentInputComponents - gl_MaxGeometryTextureImageUnits - gl_MaxGeometryOutputVertices - gl_MaxGeometryTotalOutputComponents - gl_MaxGeometryUniformComponents - gl_MaxGeometryVaryingComponents On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in constants/*" except for gl_MaxCombinedTextureImageUnits and gl_MaxGeometryUniformComponents. Reviewed-by: Matt Turner --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index ae0a03f0d47..f06d2ab05fd 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -583,6 +583,37 @@ builtin_variable_generator::generate_constants() add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4); } + if (state->is_version(150, 0)) { + add_const("gl_MaxVertexOutputComponents", + state->Const.MaxVertexOutputComponents); + add_const("gl_MaxGeometryInputComponents", + state->Const.MaxGeometryInputComponents); + add_const("gl_MaxGeometryOutputComponents", + state->Const.MaxGeometryOutputComponents); + add_const("gl_MaxFragmentInputComponents", + state->Const.MaxFragmentInputComponents); + add_const("gl_MaxGeometryTextureImageUnits", + state->Const.MaxGeometryTextureImageUnits); + add_const("gl_MaxGeometryOutputVertices", + state->Const.MaxGeometryOutputVertices); + add_const("gl_MaxGeometryTotalOutputComponents", + state->Const.MaxGeometryTotalOutputComponents); + add_const("gl_MaxGeometryUniformComponents", + state->Const.MaxGeometryUniformComponents); + + /* Note: the GLSL 1.50-4.40 specs require + * gl_MaxGeometryVaryingComponents to be present, and to be at least 64. + * But they do not define what it means (and there does not appear to be + * any corresponding constant in the GL specs). However, + * ARB_geometry_shader4 defines MAX_GEOMETRY_VARYING_COMPONENTS_ARB to + * be the maximum number of components available for use as geometry + * outputs. So we assume this is a synonym for + * gl_MaxGeometryOutputComponents. + */ + add_const("gl_MaxGeometryVaryingComponents", + state->Const.MaxGeometryOutputComponents); + } + if (compatibility) { /* Note: gl_MaxLights stopped being listed as an explicit constant in * GLSL 1.30, however it continues to be referred to (as a minimum size diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index f1cabf4be4c..be17109e134 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -108,6 +108,16 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + /* 1.50 constants */ + this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents; + this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents; + this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents; + this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents; + this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits; + this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices; + this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents; + this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 26841f54627..a674384127b 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -219,6 +219,16 @@ struct _mesa_glsl_parse_state { /* 3.00 ES */ int MinProgramTexelOffset; int MaxProgramTexelOffset; + + /* 1.50 */ + unsigned MaxVertexOutputComponents; + unsigned MaxGeometryInputComponents; + unsigned MaxGeometryOutputComponents; + unsigned MaxFragmentInputComponents; + unsigned MaxGeometryTextureImageUnits; + unsigned MaxGeometryOutputVertices; + unsigned MaxGeometryTotalOutputComponents; + unsigned MaxGeometryUniformComponents; } Const; /**