From: Jakob Bornecrantz Date: Fri, 21 Aug 2009 22:20:46 +0000 (+0100) Subject: st/xorg: Handle fake fronts correctly for pixmaps X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=29165a2fcc308321c926f125d5b3b45779de6f1e;p=mesa.git st/xorg: Handle fake fronts correctly for pixmaps --- diff --git a/src/gallium/state_trackers/xorg/xorg_dri2.c b/src/gallium/state_trackers/xorg/xorg_dri2.c index 3fbab4dc51d..f089965b03c 100644 --- a/src/gallium/state_trackers/xorg/xorg_dri2.c +++ b/src/gallium/state_trackers/xorg/xorg_dri2.c @@ -97,6 +97,11 @@ driCreateBuffers(DrawablePtr pDraw, unsigned int *attachments, int count) template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; tex = ms->screen->texture_create(ms->screen, &template); depth = tex; + } else if (attachments[i] == DRI2BufferFakeFrontLeft && + pDraw->type == DRAWABLE_PIXMAP) { + pPixmap = (PixmapPtr) pDraw; + pPixmap->refcnt++; + tex = xorg_exa_get_texture(pPixmap); } else { pPixmap = (*pScreen->CreatePixmap)(pScreen, pDraw->width, pDraw->height, @@ -171,12 +176,53 @@ driCopyRegion(DrawablePtr pDraw, RegionPtr pRegion, GCPtr gc; RegionPtr copy_clip; + /* + * In driCreateBuffers we dewrap windows into the + * backing pixmaps in order to get to the texture. + * We need to use the real drawable in CopyArea + * so that cliprects and offsets are correct. + */ src_pixmap = src_priv->pPixmap; dst_pixmap = dst_priv->pPixmap; if (pSrcBuffer->attachment == DRI2BufferFrontLeft) src_pixmap = (PixmapPtr)pDraw; if (pDestBuffer->attachment == DRI2BufferFrontLeft) dst_pixmap = (PixmapPtr)pDraw; + + /* + * The clients implements glXWaitX with a copy front to fake and then + * waiting on the server to signal its completion of it. While + * glXWaitGL is a client side flush and a copy from fake to front. + * This is how it is done in the DRI2 protocol, how ever depending + * which type of drawables the server does things a bit differently + * then what the protocol says as the fake and front are the same. + * + * for pixmaps glXWaitX is a server flush. + * for pixmaps glXWaitGL is a client flush. + * for windows glXWaitX is a copy from front to fake then a server flush. + * for windows glXWaitGL is a client flush then a copy from fake to front. + * + * XXX in the windows case this code always flushes but that isn't a + * must in the glXWaitGL case but we don't know if this is a glXWaitGL + * or a glFlush/glFinish call. + */ + if (dst_pixmap == src_pixmap) { + /* pixmap glXWaitX */ + if (pSrcBuffer->attachment == DRI2BufferFrontLeft && + pDestBuffer->attachment == DRI2BufferFakeFrontLeft) { + ms->ctx->flush(ms->ctx, PIPE_FLUSH_SWAPBUFFERS, NULL); + return; + } + /* pixmap glXWaitGL */ + if (pDestBuffer->attachment == DRI2BufferFrontLeft && + pSrcBuffer->attachment == DRI2BufferFakeFrontLeft) { + return; + } else { + xf86DrvMsg(pScrn->scrnIndex, X_WARNING, + "copying between the same pixmap\n"); + } + } + gc = GetScratchGC(pDraw->depth, pScreen); copy_clip = REGION_CREATE(pScreen, NULL, 0); REGION_COPY(pScreen, copy_clip, pRegion);