From: Eric Anholt Date: Sun, 16 Dec 2018 06:17:52 +0000 (-0800) Subject: v3d: Use the original bit size when scalarizing uniform loads. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2977c777589e15ff632415ecfd3548f49f56b4d8;p=mesa.git v3d: Use the original bit size when scalarizing uniform loads. Prevents a regression in jekstrand's 1-bit series. Reviewed-by: Jason Ekstrand --- diff --git a/src/broadcom/compiler/v3d_nir_lower_io.c b/src/broadcom/compiler/v3d_nir_lower_io.c index 10bc25811a8..1c1665f5831 100644 --- a/src/broadcom/compiler/v3d_nir_lower_io.c +++ b/src/broadcom/compiler/v3d_nir_lower_io.c @@ -63,7 +63,8 @@ v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b, nir_intrinsic_instr *intr_comp = nir_intrinsic_instr_create(c->s, intr->intrinsic); intr_comp->num_components = 1; - nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL); + nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, + intr->dest.ssa.bit_size, NULL); /* Convert the uniform offset to bytes. If it happens * to be a constant, constant-folding will clean up