From: Anuj Phogat Date: Fri, 31 Aug 2012 20:51:39 +0000 (-0700) Subject: _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=299acac849eb8506de9760c94c6e8e8b1046d909;p=mesa.git _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime glsl path of _mesa_meta_GenerateMipmap() function would require different fragment shaders depending on the texture target. This patch adds the code to generate appropriate fragment shader programs at run time. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54296 V2: Removed the code for integer textures as ARB is planning to disallow automatic mipmap generation for integer textures. Now using ralloc_asprintf in setup_glsl_generate_mipmap(). NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 7e81e5ee13a..08b4c5accf5 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -76,6 +76,7 @@ #include "drivers/common/meta.h" #include "main/enums.h" #include "main/glformats.h" +#include "../glsl/ralloc.h" /** Return offset in bytes of the field within a vertex struct */ @@ -286,6 +287,15 @@ struct gen_mipmap_state GLuint IntegerShaderProg; }; +/** + * State for GLSL texture sampler which is used to generate fragment + * shader in _mesa_meta_generate_mipmap(). + */ +struct glsl_sampler { + const char *type; + const char *func; + const char *texcoords; +}; /** * State for texture decompression @@ -2974,7 +2984,7 @@ setup_texture_coords(GLenum faceTarget, static void setup_ff_generate_mipmap(struct gl_context *ctx, - struct gen_mipmap_state *mipmap) + struct gen_mipmap_state *mipmap) { struct vertex { GLfloat x, y, tex[3]; @@ -3003,13 +3013,59 @@ setup_ff_generate_mipmap(struct gl_context *ctx, } +static void +setup_texture_sampler(GLenum target, struct glsl_sampler *sampler) +{ + switch(target) { + case GL_TEXTURE_1D: + sampler->type = "sampler1D"; + sampler->func = "texture1D"; + sampler->texcoords = "texCoords.x"; + break; + case GL_TEXTURE_2D: + sampler->type = "sampler2D"; + sampler->func = "texture2D"; + sampler->texcoords = "texCoords.xy"; + break; + case GL_TEXTURE_3D: + /* Code for mipmap generation with 3D textures is not used yet. + * It's a sw fallback. + */ + sampler->type = "sampler3D"; + sampler->func = "texture3D"; + sampler->texcoords = "texCoords"; + break; + case GL_TEXTURE_CUBE_MAP: + sampler->type = "samplerCube"; + sampler->func = "textureCube"; + sampler->texcoords = "texCoords"; + break; + case GL_TEXTURE_1D_ARRAY: + sampler->type = "sampler1DArray"; + sampler->func = "texture1DArray"; + sampler->texcoords = "texCoords.xy"; + break; + case GL_TEXTURE_2D_ARRAY: + sampler->type = "sampler2DArray"; + sampler->func = "texture2DArray"; + sampler->texcoords = "texCoords"; + break; + default: + _mesa_problem(NULL, "Unexpected texture target 0x%x in" + " setup_texture_sampler()\n", target); + } +} + + static void setup_glsl_generate_mipmap(struct gl_context *ctx, - struct gen_mipmap_state *mipmap) + struct gen_mipmap_state *mipmap, + GLenum target) { struct vertex { GLfloat x, y, tex[3]; }; + struct glsl_sampler sampler; static const char *vs_source = "attribute vec2 position;\n" @@ -3020,12 +3076,12 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, " texCoords = textureCoords;\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "}\n"; - static const char *fs_source = - "uniform sampler2D tex2d;\n" + static const char *fs_template = + "uniform %s texSampler;\n" "varying vec3 texCoords;\n" "void main()\n" "{\n" - " gl_FragColor = texture2D(tex2d, texCoords.xy);\n" + " gl_FragColor = %s(texSampler, %s);\n" "}\n"; static const char *vs_int_source = @@ -3048,6 +3104,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, "{\n" " out_color = texture(tex2d, texCoords.xy);\n" "}\n"; + char *fs_source; GLuint vs, fs; /* Check if already initialized */ @@ -3067,6 +3124,14 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(tex)); + /* Generate a fragment shader program appropriate for the texture target */ + setup_texture_sampler(target, &sampler); + mem_ctx = ralloc_context(NULL); + + fs_source = ralloc_asprintf(mem_ctx, fs_template, + sampler.type, sampler.func, + sampler.texcoords); + vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); @@ -3080,6 +3145,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_EnableVertexAttribArrayARB(0); _mesa_EnableVertexAttribArrayARB(1); link_program_with_debug(ctx, mipmap->ShaderProg); + ralloc_free(mem_ctx); if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) || _mesa_is_gles3(ctx)){ @@ -3172,7 +3238,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, * GenerateMipmap function. */ if (use_glsl_version) { - setup_glsl_generate_mipmap(ctx, mipmap); + setup_glsl_generate_mipmap(ctx, mipmap, target); if (texObj->_IsIntegerFormat) _mesa_UseProgramObjectARB(mipmap->IntegerShaderProg); diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index d8dfb56f9b1..8a6b33b3235 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -58,6 +58,8 @@ #define MESA_META_MULTISAMPLE 0x100000 /**\}*/ +void *mem_ctx; + extern void _mesa_meta_init(struct gl_context *ctx);