From: Mathias Froehlich Date: Sun, 29 Mar 2015 16:57:45 +0000 (+0200) Subject: tnl: Maintain the _WindowMap matrix in TNLcontext v2. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=29e6c7dbc5bacf4f2b741333ac56469a00164e65;p=mesa.git tnl: Maintain the _WindowMap matrix in TNLcontext v2. This is the only real user of _WindowMap which has the depth buffer scaling multiplied in. Maintain the _WindowMap of the one and only viewport inside TNLcontext. v2: Remove unneeded parentheses. Reviewed-by: Brian Paul Signed-off-by: Mathias Froehlich --- diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index 4fc90c3967e..74b1da342c7 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -167,7 +167,7 @@ setup_vertex_format(struct gl_context *ctx) EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); _tnl_install_attrs( ctx, map, e, - ctx->ViewportArray[0]._WindowMap.m, + tnl->_WindowMap.m, sizeof(SWvertex) ); swsetup->last_index_bitset = index_bitset; @@ -265,7 +265,8 @@ _swsetup_Wakeup( struct gl_context *ctx ) void _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) { - const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m; + TNLcontext *tnl = TNL_CONTEXT(ctx); + const GLfloat *m = tnl->_WindowMap.m; GLfloat tmp[4]; GLuint i; diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index bc705d7a350..5b9dd54d75a 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -35,6 +35,7 @@ #include "math/m_translate.h" #include "math/m_xform.h" #include "main/state.h" +#include "main/viewport.h" #include "tnl.h" #include "t_context.h" @@ -69,6 +70,8 @@ _tnl_CreateContext( struct gl_context *ctx ) _tnl_install_pipeline( ctx, _tnl_default_pipeline ); } + _math_matrix_ctr(&tnl->_WindowMap); + tnl->NeedNdcCoords = GL_TRUE; tnl->AllowVertexFog = GL_TRUE; tnl->AllowPixelFog = GL_TRUE; @@ -108,6 +111,8 @@ _tnl_DestroyContext( struct gl_context *ctx ) struct tnl_shine_tab *s, *tmps; TNLcontext *tnl = TNL_CONTEXT(ctx); + _math_matrix_dtr(&tnl->_WindowMap); + /* Free lighting shininess exponentiation table */ foreach_s( s, tmps, tnl->_ShineTabList ) { free( s ); @@ -182,6 +187,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) } } } + + if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) { + double scale[3], translate[3]; + _mesa_get_viewport_xform(ctx, 0, scale, translate); + _math_matrix_viewport(&tnl->_WindowMap, scale, translate, + ctx->DrawBuffer->_DepthMaxF); + } } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index e89a7f83677..e7adb5f533e 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -514,6 +514,7 @@ typedef struct /* Clipspace/ndc/window vertex managment: */ struct tnl_clipspace clipspace; + GLmatrix _WindowMap; /* Probably need a better configuration mechanism: */ diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 1cd398108f1..d4b45bac9ac 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -30,6 +30,7 @@ #include "main/macros.h" #include "util/simple_list.h" #include "main/mtypes.h" +#include "main/viewport.h" #include "math/m_matrix.h" #include "tnl/tnl.h" @@ -377,6 +378,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) GLfloat eye[4], clip[4], ndc[3], d; GLfloat *norm, eyenorm[3]; GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; + double scale[3], translate[3]; /* apply modelview matrix: eye = MV * obj */ TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); @@ -409,13 +411,10 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) ndc[1] = clip[1] * d; ndc[2] = clip[2] * d; /* wincoord = viewport_mapping(ndc) */ - ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX] - + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]); - ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY] - + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]); - ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ] - + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ]) - / ctx->DrawBuffer->_DepthMaxF; + _mesa_get_viewport_xform(ctx, 0, scale, translate); + ctx->Current.RasterPos[0] = ndc[0] * scale[0] + translate[0]; + ctx->Current.RasterPos[1] = ndc[1] * scale[1] + translate[1]; + ctx->Current.RasterPos[2] = ndc[2] * scale[2] + translate[2]; ctx->Current.RasterPos[3] = clip[3]; if (ctx->Transform.DepthClamp) {