From: Ian Romanick Date: Fri, 24 Jun 2016 08:17:23 +0000 (-0700) Subject: glsl: Add lowering pass for ir_unop_find_lsb X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2a381a3c73be2f2df06f3feee708bf928645cf63;p=mesa.git glsl: Add lowering pass for ir_unop_find_lsb Signed-off-by: Ian Romanick Reviewed-by: Matt Turner --- diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index 77c1260e689..abc326b2646 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -46,6 +46,7 @@ #define EXTRACT_TO_SHIFTS 0x04000 #define INSERT_TO_SHIFTS 0x08000 #define REVERSE_TO_SHIFTS 0x10000 +#define FIND_LSB_TO_FLOAT_CAST 0x20000 /** * \see class lower_packing_builtins_visitor diff --git a/src/compiler/glsl/lower_instructions.cpp b/src/compiler/glsl/lower_instructions.cpp index 86af49d00b0..cfcc4100e98 100644 --- a/src/compiler/glsl/lower_instructions.cpp +++ b/src/compiler/glsl/lower_instructions.cpp @@ -163,6 +163,7 @@ private: void extract_to_shifts(ir_expression *); void insert_to_shifts(ir_expression *); void reverse_to_shifts(ir_expression *ir); + void find_lsb_to_float_cast(ir_expression *ir); }; } /* anonymous namespace */ @@ -1230,6 +1231,86 @@ lower_instructions_visitor::reverse_to_shifts(ir_expression *ir) this->progress = true; } +void +lower_instructions_visitor::find_lsb_to_float_cast(ir_expression *ir) +{ + /* For more details, see: + * + * http://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightFloatCast + */ + const unsigned elements = ir->operands[0]->type->vector_elements; + ir_constant *c0 = new(ir) ir_constant(unsigned(0), elements); + ir_constant *cminus1 = new(ir) ir_constant(int(-1), elements); + ir_constant *c23 = new(ir) ir_constant(int(23), elements); + ir_constant *c7F = new(ir) ir_constant(int(0x7F), elements); + ir_variable *temp = + new(ir) ir_variable(glsl_type::ivec(elements), "temp", ir_var_temporary); + ir_variable *lsb_only = + new(ir) ir_variable(glsl_type::uvec(elements), "lsb_only", ir_var_temporary); + ir_variable *as_float = + new(ir) ir_variable(glsl_type::vec(elements), "as_float", ir_var_temporary); + ir_variable *lsb = + new(ir) ir_variable(glsl_type::ivec(elements), "lsb", ir_var_temporary); + + ir_instruction &i = *base_ir; + + i.insert_before(temp); + + if (ir->operands[0]->type->base_type == GLSL_TYPE_INT) { + i.insert_before(assign(temp, ir->operands[0])); + } else { + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); + i.insert_before(assign(temp, u2i(ir->operands[0]))); + } + + /* The int-to-float conversion is lossless because (value & -value) is + * either a power of two or zero. We don't use the result in the zero + * case. The uint() cast is necessary so that 0x80000000 does not + * generate a negative value. + * + * uint lsb_only = uint(value & -value); + * float as_float = float(lsb_only); + */ + i.insert_before(lsb_only); + i.insert_before(assign(lsb_only, i2u(bit_and(temp, neg(temp))))); + + i.insert_before(as_float); + i.insert_before(assign(as_float, u2f(lsb_only))); + + /* This is basically an open-coded frexp. Implementations that have a + * native frexp instruction would be better served by that. This is + * optimized versus a full-featured open-coded implementation in two ways: + * + * - We don't care about a correct result from subnormal numbers (including + * 0.0), so the raw exponent can always be safely unbiased. + * + * - The value cannot be negative, so it does not need to be masked off to + * extract the exponent. + * + * int lsb = (floatBitsToInt(as_float) >> 23) - 0x7f; + */ + i.insert_before(lsb); + i.insert_before(assign(lsb, sub(rshift(bitcast_f2i(as_float), c23), c7F))); + + /* Use lsb_only in the comparison instead of temp so that the & (far above) + * can possibly generate the result without an explicit comparison. + * + * (lsb_only == 0) ? -1 : lsb; + * + * Since our input values are all integers, the unbiased exponent must not + * be negative. It will only be negative (-0x7f, in fact) if lsb_only is + * 0. Instead of using (lsb_only == 0), we could use (lsb >= 0). Which is + * better is likely GPU dependent. Either way, the difference should be + * small. + */ + ir->operation = ir_triop_csel; + ir->operands[0] = equal(lsb_only, c0); + ir->operands[1] = cminus1; + ir->operands[2] = new(ir) ir_dereference_variable(lsb); + + this->progress = true; +} + ir_visitor_status lower_instructions_visitor::visit_leave(ir_expression *ir) { @@ -1352,6 +1433,11 @@ lower_instructions_visitor::visit_leave(ir_expression *ir) reverse_to_shifts(ir); break; + case ir_unop_find_lsb: + if (lowering(FIND_LSB_TO_FLOAT_CAST)) + find_lsb_to_float_cast(ir); + break; + default: return visit_continue; }