From: Iago Toral Quiroga Date: Fri, 24 Apr 2015 09:17:15 +0000 (+0200) Subject: glsl: Don't do copy propagation on buffer variables X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2a66ee6fc1fa1e64f2d9a22271187d4462d9e042;p=mesa.git glsl: Don't do copy propagation on buffer variables Since the backing storage for these is shared we cannot ensure that the value won't change by writes from other threads. Normally SSBO accesses are not guaranteed to be syncronized with other threads, except when memoryBarrier is used. So, we might be able to optimize some SSBO accesses, but for now we always take the safe path and emit the SSBO access. Reviewed-by: Jordan Justen --- diff --git a/src/glsl/opt_copy_propagation.cpp b/src/glsl/opt_copy_propagation.cpp index 806027b280e..f20699563fd 100644 --- a/src/glsl/opt_copy_propagation.cpp +++ b/src/glsl/opt_copy_propagation.cpp @@ -330,7 +330,7 @@ ir_copy_propagation_visitor::add_copy(ir_assignment *ir) */ ir->condition = new(ralloc_parent(ir)) ir_constant(false); this->progress = true; - } else { + } else if (lhs_var->data.mode != ir_var_shader_storage) { entry = new(this->acp) acp_entry(lhs_var, rhs_var); this->acp->push_tail(entry); }