From: Axel Davy Date: Mon, 17 Oct 2016 19:43:11 +0000 (+0200) Subject: st/nine: Back vs to nine_context X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2a698c3df2a940a693d39c77692b32d946ccec1d;p=mesa.git st/nine: Back vs to nine_context And move programmable_vs storage and computation. Part of the refactor to move all gallium calls to nine_state.c, and have all internal states required for those calls in nine_context. Signed-off-by: Axel Davy --- diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 8b47d3eaf84..3b682065709 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -2928,6 +2928,7 @@ NineDevice9_ProcessVertices( struct NineDevice9 *This, struct pipe_stream_output_target *target; struct pipe_draw_info draw; struct pipe_box box; + bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t); unsigned offsets[1] = {0}; HRESULT hr; unsigned buffer_size; @@ -2944,7 +2945,7 @@ NineDevice9_ProcessVertices( struct NineDevice9 *This, } - vs = This->state.programmable_vs ? This->state.vs : This->ff.vs; + vs = programmable_vs ? This->state.vs : This->ff.vs; /* Note: version is 0 for ff */ user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF), D3DERR_INVALIDCALL); @@ -2966,7 +2967,7 @@ NineDevice9_ProcessVertices( struct NineDevice9 *This, * if not set, everything from src will be used, and dst * must match exactly the ff vs outputs. * TODO: Handle all the checks, etc for ff */ - user_assert(vdecl->position_t || This->state.programmable_vs, + user_assert(vdecl->position_t || programmable_vs, D3DERR_INVALIDCALL); /* TODO: Support vs < 3 and ff */ @@ -3154,23 +3155,22 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 *pShader ) { struct nine_state *state = This->update; - struct nine_context *context = &This->context; - BOOL was_programmable_vs = This->state.programmable_vs; + struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; DBG("This=%p pShader=%p\n", This, pShader); - if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader) - return D3D_OK; - - nine_bind(&state->vs, pShader); + if (unlikely(This->is_recording)) { + nine_bind(&state->vs, vs_shader); + state->changed.group |= NINE_STATE_VS; + return D3D_OK; + } - This->state.programmable_vs = This->state.vs && !(This->context.vdecl && This->context.vdecl->position_t); + if (state->vs == vs_shader) + return D3D_OK; - /* ff -> non-ff: commit back non-ff constants */ - if (!was_programmable_vs && This->state.programmable_vs) - context->commit |= NINE_STATE_COMMIT_CONST_VS; + nine_bind(&state->vs, vs_shader); - state->changed.group |= NINE_STATE_VS; + nine_context_set_vertex_shader(This, vs_shader); return D3D_OK; } diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c index 2c459636e84..8a550cbde21 100644 --- a/src/gallium/state_trackers/nine/nine_ff.c +++ b/src/gallium/state_trackers/nine/nine_ff.c @@ -1832,7 +1832,7 @@ nine_ff_get_ps(struct NineDevice9 *device) * Tests on Win 10 seem to indicate _34 * and _33 are checked against 0, 1. */ if (key.fog_mode && key.fog) - key.fog_source = !state->programmable_vs && + key.fog_source = !context->programmable_vs && !(projection_matrix->_34 == 0.0f && projection_matrix->_44 == 1.0f); @@ -2042,10 +2042,10 @@ nine_ff_update(struct NineDevice9 *device) struct nine_context *context = &device->context; struct pipe_constant_buffer cb; - DBG("vs=%p ps=%p\n", device->state.vs, device->state.ps); + DBG("vs=%p ps=%p\n", context->vs, device->state.ps); /* NOTE: the only reference belongs to the hash table */ - if (!state->programmable_vs) { + if (!context->programmable_vs) { device->ff.vs = nine_ff_get_vs(device); device->state.changed.group |= NINE_STATE_VS; } @@ -2054,7 +2054,7 @@ nine_ff_update(struct NineDevice9 *device) device->state.changed.group |= NINE_STATE_PS; } - if (!state->programmable_vs) { + if (!context->programmable_vs) { nine_ff_load_vs_transforms(device); nine_ff_load_tex_matrices(device); nine_ff_load_lights(device); diff --git a/src/gallium/state_trackers/nine/nine_ff.h b/src/gallium/state_trackers/nine/nine_ff.h index b1e3b9ac4a9..ec79959211f 100644 --- a/src/gallium/state_trackers/nine/nine_ff.h +++ b/src/gallium/state_trackers/nine/nine_ff.h @@ -85,7 +85,7 @@ nine_ff_get_projected_key(struct nine_state *state, struct nine_context *context unsigned dim = state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; unsigned proj = !!(state->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED); - if (!state->vs) { + if (!context->vs) { if (dim > 4) dim = input_texture_coord[s]; diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 07a57ba8f94..a560b897e60 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -95,8 +95,8 @@ prepare_vs_constants_userbuf_swvp(struct NineDevice9 *device) cb.buffer_size = 4096 * sizeof(float[4]); cb.user_buffer = state->vs_const_f_swvp; - if (state->vs->lconstf.ranges) { - const struct nine_lconstf *lconstf = &device->state.vs->lconstf; + if (context->vs->lconstf.ranges) { + const struct nine_lconstf *lconstf = &(context->vs->lconstf); const struct nine_range *r = lconstf->ranges; unsigned n = 0; float *dst = device->state.vs_lconstf_temp; @@ -234,7 +234,7 @@ prepare_vs_constants_userbuf(struct NineDevice9 *device) struct pipe_constant_buffer cb; cb.buffer = NULL; cb.buffer_offset = 0; - cb.buffer_size = device->state.vs->const_used_size; + cb.buffer_size = context->vs->const_used_size; cb.user_buffer = device->state.vs_const_f; if (device->swvp) { @@ -274,9 +274,9 @@ prepare_vs_constants_userbuf(struct NineDevice9 *device) if (!cb.buffer_size) return; - if (device->state.vs->lconstf.ranges) { + if (context->vs->lconstf.ranges) { /* TODO: Can we make it so that we don't have to copy everything ? */ - const struct nine_lconstf *lconstf = &device->state.vs->lconstf; + const struct nine_lconstf *lconstf = &(context->vs->lconstf); const struct nine_range *r = lconstf->ranges; unsigned n = 0; float *dst = device->state.vs_lconstf_temp; @@ -400,20 +400,19 @@ prepare_ps_constants_userbuf(struct NineDevice9 *device) static inline uint32_t prepare_vs(struct NineDevice9 *device, uint8_t shader_changed) { - struct nine_state *state = &device->state; struct nine_context *context = &device->context; - struct NineVertexShader9 *vs = state->vs; + struct NineVertexShader9 *vs = context->vs; uint32_t changed_group = 0; int has_key_changed = 0; - if (likely(state->programmable_vs)) + if (likely(context->programmable_vs)) has_key_changed = NineVertexShader9_UpdateKey(vs, device); if (!shader_changed && !has_key_changed) return 0; /* likely because we dislike FF */ - if (likely(state->programmable_vs)) { + if (likely(context->programmable_vs)) { context->cso.vs = NineVertexShader9_GetVariant(vs); } else { vs = device->ff.vs; @@ -610,7 +609,7 @@ update_vertex_elements(struct NineDevice9 *device) context->stream_usage_mask = 0; memset(vdecl_index_map, -1, 16); memset(used_streams, 0, device->caps.MaxStreams); - vs = state->programmable_vs ? device->state.vs : device->ff.vs; + vs = context->programmable_vs ? context->vs : device->ff.vs; if (vdecl) { for (n = 0; n < vs->num_inputs; ++n) { @@ -810,7 +809,7 @@ update_textures_and_samplers(struct NineDevice9 *device) cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT); commit_samplers = FALSE; - sampler_mask = state->programmable_vs ? state->vs->sampler_mask : 0; + sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0; context->bound_samplers_mask_vs = 0; for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) { const unsigned s = NINE_SAMPLER_VS(i); @@ -901,7 +900,7 @@ commit_vs_constants(struct NineDevice9 *device) { struct pipe_context *pipe = device->pipe; - if (unlikely(!device->state.programmable_vs)) + if (unlikely(!device->context.programmable_vs)) pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->context.pipe.cb_vs_ff); else { if (device->swvp) { @@ -1022,7 +1021,7 @@ nine_update_state(struct NineDevice9 *device) update_managed_buffers(device); /* ff_update may change VS/PS dirty bits */ - if (unlikely(!state->programmable_vs || !state->ps)) + if (unlikely(!context->programmable_vs || !state->ps)) nine_ff_update(device); group = state->changed.group; @@ -1055,7 +1054,7 @@ nine_update_state(struct NineDevice9 *device) prepare_rasterizer(device); if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER)) update_textures_and_samplers(device); - if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && state->programmable_vs) + if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs) prepare_vs_constants_userbuf(device); if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps) prepare_ps_constants_userbuf(device); @@ -1282,12 +1281,12 @@ nine_context_set_vertex_declaration(struct NineDevice9 *device, { struct nine_state *state = &device->state; struct nine_context *context = &device->context; - BOOL was_programmable_vs = device->state.programmable_vs; + BOOL was_programmable_vs = context->programmable_vs; nine_bind(&context->vdecl, vdecl); - device->state.programmable_vs = device->state.vs && !(device->context.vdecl && device->context.vdecl->position_t); - if (was_programmable_vs != device->state.programmable_vs) { + context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); + if (was_programmable_vs != context->programmable_vs) { context->commit |= NINE_STATE_COMMIT_CONST_VS; state->changed.group |= NINE_STATE_VS; } @@ -1295,6 +1294,25 @@ nine_context_set_vertex_declaration(struct NineDevice9 *device, state->changed.group |= NINE_STATE_VDECL; } +void +nine_context_set_vertex_shader(struct NineDevice9 *device, + struct NineVertexShader9 *pShader) +{ + struct nine_state *state = &device->state; + struct nine_context *context = &device->context; + BOOL was_programmable_vs = context->programmable_vs; + + nine_bind(&context->vs, pShader); + + context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); + + /* ff -> non-ff: commit back non-ff constants */ + if (!was_programmable_vs && context->programmable_vs) + context->commit |= NINE_STATE_COMMIT_CONST_VS; + + state->changed.group |= NINE_STATE_VS; +} + void nine_context_apply_stateblock(struct NineDevice9 *device, const struct nine_state *src) @@ -1355,7 +1373,11 @@ nine_context_apply_stateblock(struct NineDevice9 *device, if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) nine_context_set_vertex_declaration(device, src->vdecl); - device->state.programmable_vs = device->state.vs && !(context->vdecl && context->vdecl->position_t); + /* Vertex shader */ + if (src->changed.group & NINE_STATE_VS) + nine_bind(&context->vs, src->vs); + + context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); } static void @@ -1882,6 +1904,7 @@ nine_context_clear(struct nine_context *context) { unsigned i; + nine_bind(&context->vs, NULL); nine_bind(&context->vdecl, NULL); for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) pipe_resource_reference(&context->vtxbuf[i].buffer, NULL); @@ -1932,10 +1955,11 @@ update_vertex_elements_sw(struct NineDevice9 *device) int dummy_vbo_stream = -1; BOOL need_dummy_vbo = FALSE; struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; + bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t); memset(vdecl_index_map, -1, 16); memset(used_streams, 0, device->caps.MaxStreams); - vs = state->programmable_vs ? device->state.vs : device->ff.vs; + vs = programmable_vs ? device->state.vs : device->ff.vs; if (vdecl) { for (n = 0; n < vs->num_inputs; ++n) { @@ -2202,10 +2226,10 @@ nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclarat int start_vertice, int num_vertices, struct pipe_stream_output_info *so) { struct nine_state *state = &device->state; + bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t); + struct NineVertexShader9 *vs = programmable_vs ? device->state.vs : device->ff.vs; - struct NineVertexShader9 *vs = state->programmable_vs ? device->state.vs : device->ff.vs; - - assert(state->programmable_vs); + assert(programmable_vs); DBG("Preparing draw\n"); cso_set_vertex_shader_handle(device->cso_sw, diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index 523c93d68e9..c648c0dce1a 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -166,7 +166,6 @@ struct nine_state int *vs_const_i; BOOL *vs_const_b; float *vs_lconstf_temp; - BOOL programmable_vs; struct NinePixelShader9 *ps; float *ps_const_f; @@ -227,6 +226,9 @@ struct nine_context { uint8_t rt_mask; + struct NineVertexShader9 *vs; + BOOL programmable_vs; + struct NineVertexDeclaration9 *vdecl; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; @@ -304,6 +306,10 @@ void nine_context_set_vertex_declaration(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl); +void +nine_context_set_vertex_shader(struct NineDevice9 *device, + struct NineVertexShader9 *pShader); + void nine_context_apply_stateblock(struct NineDevice9 *device, const struct nine_state *src);