From: Chris Forbes Date: Wed, 6 May 2015 05:34:27 +0000 (+1200) Subject: i965/gen6: Upload all the clip viewports X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2a8835d4854a49087fb032a927209dac50dfa827;p=mesa.git i965/gen6: Upload all the clip viewports Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c index 0c632830815..95d204f5c78 100644 --- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c @@ -42,27 +42,29 @@ gen6_upload_clip_vp(struct brw_context *brw) struct brw_clipper_viewport *vp; vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE, - sizeof(*vp), 32, &brw->clip.vp_offset); + sizeof(*vp) * ctx->Const.MaxViewports, 32, &brw->clip.vp_offset); - /* According to the "Vertex X,Y Clamping and Quantization" section of the - * Strips and Fans documentation, objects must not have a screen-space - * extents of over 8192 pixels, or they may be mis-rasterized. The maximum - * screen space coordinates of a small object may larger, but we have no - * way to enforce the object size other than through clipping. - * - * If you're surprised that we set clip to -gbx to +gbx and it seems like - * we'll end up with 16384 wide, note that for a 8192-wide render target, - * we'll end up with a normal (-1, 1) clip volume that just covers the - * drawable. - */ - const float maximum_post_clamp_delta = 8192; - float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width; - float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height; + for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { + /* According to the "Vertex X,Y Clamping and Quantization" section of the + * Strips and Fans documentation, objects must not have a screen-space + * extents of over 8192 pixels, or they may be mis-rasterized. The maximum + * screen space coordinates of a small object may larger, but we have no + * way to enforce the object size other than through clipping. + * + * If you're surprised that we set clip to -gbx to +gbx and it seems like + * we'll end up with 16384 wide, note that for a 8192-wide render target, + * we'll end up with a normal (-1, 1) clip volume that just covers the + * drawable. + */ + const float maximum_post_clamp_delta = 8192; + float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width; + float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height; - vp->xmin = -gbx; - vp->xmax = gbx; - vp->ymin = -gby; - vp->ymax = gby; + vp[i].xmin = -gbx; + vp[i].xmax = gbx; + vp[i].ymin = -gby; + vp[i].ymax = gby; + } brw->ctx.NewDriverState |= BRW_NEW_CLIP_VP; }