From: Nicolai Hähnle Date: Wed, 6 Apr 2016 17:00:08 +0000 (-0500) Subject: radeonsi: raise number of samplers per shader to 32 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac;p=mesa.git radeonsi: raise number of samplers per shader to 32 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835 Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index c4d6b9d9eee..bec99e15efa 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -144,10 +144,10 @@ struct si_shader_data { uint32_t sh_base[SI_NUM_SHADERS]; }; -/* User sampler views: 0..15 - * Polygon stipple tex: 16 +/* User sampler views: 0..31 + * Polygon stipple tex: 32 */ -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */ +#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */ #define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS #define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)