From: Stéphane Marchesin Date: Tue, 11 Sep 2012 03:56:29 +0000 (-0700) Subject: i915g: Use X tiling for textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2acc7193743199701f8f6d1877a59ece0ec4fa5b;p=mesa.git i915g: Use X tiling for textures This is what the classic driver does, and it allows faster texture uploads. --- diff --git a/src/gallium/drivers/i915/i915_resource_texture.c b/src/gallium/drivers/i915/i915_resource_texture.c index 603a379d0c8..83437af371a 100644 --- a/src/gallium/drivers/i915/i915_resource_texture.c +++ b/src/gallium/drivers/i915/i915_resource_texture.c @@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) if (tex->b.b.target == PIPE_TEXTURE_1D) return I915_TILE_NONE; - if (util_format_is_s3tc(tex->b.b.format)) - return I915_TILE_X; - - if (is->debug.use_blitter) - return I915_TILE_X; - else - return I915_TILE_Y; + /* Use X tiling for 2D, 3D and compressed textures */ + return I915_TILE_X; }