From: Nicolai Hähnle Date: Wed, 19 Apr 2017 08:17:19 +0000 (+0200) Subject: glsl: implement arb_shader_group_vote builtins via intrinsics X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2c30ea3fcd8b3e3134fcd4788ae26a71fb3e94e3;p=mesa.git glsl: implement arb_shader_group_vote builtins via intrinsics Reviewed-by: Timothy Arceri Reviewed-by: Marek Olšák --- diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 1abd215abaa..c34a84d3c6a 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -957,7 +957,9 @@ private: ir_function_signature *_shader_clock(builtin_available_predicate avail, const glsl_type *type); - ir_function_signature *_vote(enum ir_expression_operation opcode); + ir_function_signature *_vote_intrinsic(builtin_available_predicate avail, + enum ir_intrinsic_id id); + ir_function_signature *_vote(const char *intrinsic_name); #undef B0 #undef B1 @@ -1190,6 +1192,16 @@ builtin_builder::create_intrinsics() _shader_clock_intrinsic(shader_clock, glsl_type::uvec2_type), NULL); + + add_function("__intrinsic_vote_all", + _vote_intrinsic(vote, ir_intrinsic_vote_all), + NULL); + add_function("__intrinsic_vote_any", + _vote_intrinsic(vote, ir_intrinsic_vote_any), + NULL); + add_function("__intrinsic_vote_eq", + _vote_intrinsic(vote, ir_intrinsic_vote_eq), + NULL); } /** @@ -3168,9 +3180,9 @@ builtin_builder::create_builtins() glsl_type::uint64_t_type), NULL); - add_function("anyInvocationARB", _vote(ir_unop_vote_any), NULL); - add_function("allInvocationsARB", _vote(ir_unop_vote_all), NULL); - add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq), NULL); + add_function("anyInvocationARB", _vote("__intrinsic_vote_any"), NULL); + add_function("allInvocationsARB", _vote("__intrinsic_vote_all"), NULL); + add_function("allInvocationsEqualARB", _vote("__intrinsic_vote_eq"), NULL); add_function("__builtin_idiv64", generate_ir::idiv64(mem_ctx, integer_functions_supported), @@ -6062,12 +6074,26 @@ builtin_builder::_shader_clock(builtin_available_predicate avail, } ir_function_signature * -builtin_builder::_vote(enum ir_expression_operation opcode) +builtin_builder::_vote_intrinsic(builtin_available_predicate avail, + enum ir_intrinsic_id id) +{ + ir_variable *value = in_var(glsl_type::bool_type, "value"); + MAKE_INTRINSIC(glsl_type::bool_type, id, avail, 1, value); + return sig; +} + +ir_function_signature * +builtin_builder::_vote(const char *intrinsic_name) { ir_variable *value = in_var(glsl_type::bool_type, "value"); MAKE_SIG(glsl_type::bool_type, vote, 1, value); - body.emit(ret(expr(opcode, value))); + + ir_variable *retval = body.make_temp(glsl_type::bool_type, "retval"); + + body.emit(call(shader->symbols->get_function(intrinsic_name), + retval, sig->parameters)); + body.emit(ret(retval)); return sig; }