From: Kenneth Graunke Date: Fri, 20 Oct 2017 04:53:49 +0000 (-0700) Subject: i965: Delete unused brw_vs_prog_data::nr_attributes field. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2c873060d3578c7004c0c3731a6f7c783c4e237f;p=mesa.git i965: Delete unused brw_vs_prog_data::nr_attributes field. Reviewed-by: Matt Turner --- diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 014202d36ca..6a330537a5b 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -954,7 +954,6 @@ struct brw_vs_prog_data { GLbitfield64 inputs_read; GLbitfield64 double_inputs_read; - unsigned nr_attributes; unsigned nr_attribute_slots; bool uses_vertexid; diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 04304fcb457..4a87b28822c 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -2829,7 +2829,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2); - prog_data->nr_attributes = nr_attributes; prog_data->nr_attribute_slots = nr_attribute_slots; /* Since vertex shaders reuse the same VUE entry for inputs and outputs