From: Brian Paul Date: Wed, 6 Jan 2016 01:11:14 +0000 (-0700) Subject: st/mesa: be more careful about state validation in st_Bitmap() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2cc52801c05a636ddd52cdef7df338f69607c6fe;p=mesa.git st/mesa: be more careful about state validation in st_Bitmap() If the only dirty state is mesa's _NEW_PROGRAM_CONSTANTS flag, we can skip state validation before drawing a bitmap since that state doesn't effect bitmap rendering. This further increases the performance of the ipers demo on llvmpipe to about what it was before commit 36c93a6fae27561. Reviewed-by: José Fonseca --- diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index c2cbcbd6fc7..191f1443131 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -622,7 +622,14 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y, if (width == 0 || height == 0) return; - st_validate_state(st); + /* We only need to validate state of the st dirty flags are set or + * any non-_NEW_PROGRAM_CONSTANTS mesa flags are set. The VS we use + * for bitmap drawing uses no constants and the FS constants are + * explicitly uploaded in the draw_bitmap_quad() function. + */ + if ((st->dirty.mesa & ~_NEW_PROGRAM_CONSTANTS) || st->dirty.st) { + st_validate_state(st); + } if (!st->bitmap.vs) { /* create pass-through vertex shader now */