From: Nicolai Hähnle Date: Mon, 29 Apr 2019 14:02:29 +0000 (+0200) Subject: radeonsi: add radeonsi_debug_disassembly option X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2d114e6267cdce330ed43af66a03c5836129506d;p=mesa.git radeonsi: add radeonsi_debug_disassembly option This dumps disassembly to the pipe_debug_callback together with shader stats. Can be used together with shader-db to get full disassembly of all shaders in the database. Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_debug_options.h b/src/gallium/drivers/radeonsi/si_debug_options.h index 64a1d2a5985..aa8d64e1b88 100644 --- a/src/gallium/drivers/radeonsi/si_debug_options.h +++ b/src/gallium/drivers/radeonsi/si_debug_options.h @@ -3,6 +3,7 @@ OPT_BOOL(enable_nir, false, "Enable NIR") OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context") OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)") OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps") +OPT_BOOL(debug_disassembly, false, "Report shader disassembly as part of driver debug messages (for shader db)") OPT_BOOL(vs_fetch_always_opencode, false, "Always open code vertex fetches (less efficient, purely for testing)") OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips") diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index f4e522dd7c1..92c68f21459 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -5237,13 +5237,8 @@ static void si_shader_dump_disassembly(struct si_screen *screen, if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes)) goto out; - fprintf(file, "Shader %s disassembly:\n", name); - if (nbytes > INT_MAX) { - fprintf(file, "too long\n"); + if (nbytes > INT_MAX) goto out; - } - - fprintf(file, "%*s", (int)nbytes, disasm); if (debug && debug->debug_message) { /* Very long debug messages are cut off, so send the @@ -5273,6 +5268,11 @@ static void si_shader_dump_disassembly(struct si_screen *screen, "Shader Disassembly End"); } + if (file) { + fprintf(file, "Shader %s disassembly:\n", name); + fprintf(file, "%*s", (int)nbytes, disasm); + } + out: ac_rtld_close(&rtld_binary); } @@ -5338,6 +5338,9 @@ void si_shader_dump_stats_for_shader_db(struct si_screen *screen, { const struct ac_shader_config *conf = &shader->config; + if (screen->options.debug_disassembly) + si_shader_dump_disassembly(screen, &shader->binary, debug, "main", NULL); + pipe_debug_message(debug, SHADER_INFO, "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d " "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "