From: Brian Date: Sat, 8 Dec 2007 00:11:30 +0000 (-0700) Subject: Move _mesa_init_glsl_driver_functions() into shader_api.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2d2bb35f96de6a2c498a2309a4f924acd256c317;p=mesa.git Move _mesa_init_glsl_driver_functions() into shader_api.c This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c --- diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 96e5037fa57..ea0cc51d4a9 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -259,43 +259,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) } -/** - * Plug in Mesa's GLSL functions. - */ -void -_mesa_init_glsl_driver_functions(struct dd_function_table *driver) -{ - driver->AttachShader = _mesa_attach_shader; - driver->BindAttribLocation = _mesa_bind_attrib_location; - driver->CompileShader = _mesa_compile_shader; - driver->CreateProgram = _mesa_create_program; - driver->CreateShader = _mesa_create_shader; - driver->DeleteProgram2 = _mesa_delete_program2; - driver->DeleteShader = _mesa_delete_shader; - driver->DetachShader = _mesa_detach_shader; - driver->GetActiveAttrib = _mesa_get_active_attrib; - driver->GetActiveUniform = _mesa_get_active_uniform; - driver->GetAttachedShaders = _mesa_get_attached_shaders; - driver->GetAttribLocation = _mesa_get_attrib_location; - driver->GetHandle = _mesa_get_handle; - driver->GetProgramiv = _mesa_get_programiv; - driver->GetProgramInfoLog = _mesa_get_program_info_log; - driver->GetShaderiv = _mesa_get_shaderiv; - driver->GetShaderInfoLog = _mesa_get_shader_info_log; - driver->GetShaderSource = _mesa_get_shader_source; - driver->GetUniformfv = _mesa_get_uniformfv; - driver->GetUniformLocation = _mesa_get_uniform_location; - driver->IsProgram = _mesa_is_program; - driver->IsShader = _mesa_is_shader; - driver->LinkProgram = _mesa_link_program; - driver->ShaderSource = _mesa_shader_source; - driver->Uniform = _mesa_uniform; - driver->UniformMatrix = _mesa_uniform_matrix; - driver->UseProgram = _mesa_use_program; - driver->ValidateProgram = _mesa_validate_program; -} - - /** * Call the ctx->Driver.* state functions with current values to initialize * driver state. diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h index 6ed23c4520e..4c90ed12f60 100644 --- a/src/mesa/drivers/common/driverfuncs.h +++ b/src/mesa/drivers/common/driverfuncs.h @@ -30,10 +30,6 @@ extern void _mesa_init_driver_functions(struct dd_function_table *driver); -extern void -_mesa_init_glsl_driver_functions(struct dd_function_table *driver); - - extern void _mesa_init_driver_state(GLcontext *ctx); diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index bc5ecdaa156..4470a87af0a 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -52,7 +52,7 @@ /** * Allocate a new gl_shader_program object, initialize it. */ -struct gl_shader_program * +static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; @@ -371,7 +371,7 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src) /** * Called via ctx->Driver.AttachShader() */ -void +static void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg @@ -410,7 +410,38 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) } -void +static GLint +_mesa_get_attrib_location(GLcontext *ctx, GLuint program, + const GLchar *name) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); + return -1; + } + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetAttribLocation(program not linked)"); + return -1; + } + + if (!name) + return -1; + + if (shProg->Attributes) { + GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); + if (i >= 0) { + return shProg->Attributes->Parameters[i].StateIndexes[0]; + } + } + return -1; +} + + +static void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name) { @@ -456,7 +487,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, } -GLuint +static GLuint _mesa_create_shader(GLcontext *ctx, GLenum type) { struct gl_shader *sh; @@ -480,7 +511,7 @@ _mesa_create_shader(GLcontext *ctx, GLenum type) } -GLuint +static GLuint _mesa_create_program(GLcontext *ctx) { GLuint name; @@ -501,7 +532,7 @@ _mesa_create_program(GLcontext *ctx) * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's * DeleteProgramARB. */ -void +static void _mesa_delete_program2(GLcontext *ctx, GLuint name) { /* @@ -527,7 +558,7 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) } -void +static void _mesa_delete_shader(GLcontext *ctx, GLuint shader) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); @@ -542,7 +573,7 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) } -void +static void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg @@ -602,7 +633,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } -void +static void _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) @@ -637,7 +668,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, /** * Called via ctx->Driver.GetActiveUniform(). */ -void +static void _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) @@ -681,7 +712,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, /** * Called via ctx->Driver.GetAttachedShaders(). */ -void +static void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { @@ -701,38 +732,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, } -GLint -_mesa_get_attrib_location(GLcontext *ctx, GLuint program, - const GLchar *name) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); - return -1; - } - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetAttribLocation(program not linked)"); - return -1; - } - - if (!name) - return -1; - - if (shProg->Attributes) { - GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); - if (i >= 0) { - return shProg->Attributes->Parameters[i].StateIndexes[0]; - } - } - return -1; -} - - -GLuint +static GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname) { #if 0 @@ -756,7 +756,7 @@ _mesa_get_handle(GLcontext *ctx, GLenum pname) } -void +static void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) { @@ -810,7 +810,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, } -void +static void _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) { struct gl_shader *shader = _mesa_lookup_shader(ctx, name); @@ -843,7 +843,7 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) } -void +static void _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -857,7 +857,7 @@ _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, } -void +static void _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -873,7 +873,7 @@ _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, /** * Called via ctx->Driver.GetShaderSource(). */ -void +static void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { @@ -889,7 +889,7 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, /** * Called via ctx->Driver.GetUniformfv(). */ -void +static void _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, GLfloat *params) { @@ -915,7 +915,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, /** * Called via ctx->Driver.GetUniformLocation(). */ -GLint +static GLint _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg @@ -940,7 +940,7 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) } -GLboolean +static GLboolean _mesa_is_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); @@ -948,7 +948,7 @@ _mesa_is_program(GLcontext *ctx, GLuint name) } -GLboolean +static GLboolean _mesa_is_shader(GLcontext *ctx, GLuint name) { struct gl_shader *shader = _mesa_lookup_shader(ctx, name); @@ -960,7 +960,7 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) /** * Called via ctx->Driver.ShaderSource() */ -void +static void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); @@ -981,7 +981,7 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) /** * Called via ctx->Driver.CompileShader() */ -void +static void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); @@ -998,7 +998,7 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) /** * Called via ctx->Driver.LinkProgram() */ -void +static void _mesa_link_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; @@ -1070,7 +1070,7 @@ update_textures_used(struct gl_program *prog) /** * Called via ctx->Driver.Uniform(). */ -void +static void _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { @@ -1182,7 +1182,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, /** * Called by ctx->Driver.UniformMatrix(). */ -void +static void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) @@ -1230,7 +1230,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, } -void +static void _mesa_validate_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; @@ -1256,3 +1256,40 @@ _mesa_validate_program(GLcontext *ctx, GLuint program) image units allowed. */ } + + +/** + * Plug in Mesa's GLSL functions into the device driver function table. + */ +void +_mesa_init_glsl_driver_functions(struct dd_function_table *driver) +{ + driver->AttachShader = _mesa_attach_shader; + driver->BindAttribLocation = _mesa_bind_attrib_location; + driver->CompileShader = _mesa_compile_shader; + driver->CreateProgram = _mesa_create_program; + driver->CreateShader = _mesa_create_shader; + driver->DeleteProgram2 = _mesa_delete_program2; + driver->DeleteShader = _mesa_delete_shader; + driver->DetachShader = _mesa_detach_shader; + driver->GetActiveAttrib = _mesa_get_active_attrib; + driver->GetActiveUniform = _mesa_get_active_uniform; + driver->GetAttachedShaders = _mesa_get_attached_shaders; + driver->GetAttribLocation = _mesa_get_attrib_location; + driver->GetHandle = _mesa_get_handle; + driver->GetProgramiv = _mesa_get_programiv; + driver->GetProgramInfoLog = _mesa_get_program_info_log; + driver->GetShaderiv = _mesa_get_shaderiv; + driver->GetShaderInfoLog = _mesa_get_shader_info_log; + driver->GetShaderSource = _mesa_get_shader_source; + driver->GetUniformfv = _mesa_get_uniformfv; + driver->GetUniformLocation = _mesa_get_uniform_location; + driver->IsProgram = _mesa_is_program; + driver->IsShader = _mesa_is_shader; + driver->LinkProgram = _mesa_link_program; + driver->ShaderSource = _mesa_shader_source; + driver->Uniform = _mesa_uniform; + driver->UniformMatrix = _mesa_uniform_matrix; + driver->UseProgram = _mesa_use_program; + driver->ValidateProgram = _mesa_validate_program; +} diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index 27e5870d705..5521c585b53 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -41,9 +41,10 @@ _mesa_init_shader_state(GLcontext * ctx); extern void _mesa_free_shader_state(GLcontext *ctx); +/* extern struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name); - +*/ extern void _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg); @@ -78,108 +79,12 @@ extern struct gl_shader * _mesa_lookup_shader(GLcontext *ctx, GLuint name); -/** - * API/Driver functions - */ - -extern void -_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader); - -extern void -_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, - const GLchar *name); - -extern void -_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj); - -extern GLuint -_mesa_create_shader(GLcontext *ctx, GLenum type); - -extern GLuint -_mesa_create_program(GLcontext *ctx); - -extern void -_mesa_delete_program2(GLcontext *ctx, GLuint name); - -extern void -_mesa_delete_shader(GLcontext *ctx, GLuint shader); - -extern void -_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader); - -extern void -_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *name); - -extern void -_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *name); - -extern void -_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj); - -extern GLint -_mesa_get_attrib_location(GLcontext *ctx, GLuint program, - const GLchar *name); - -extern GLuint -_mesa_get_handle(GLcontext *ctx, GLenum pname); - -extern void -_mesa_get_programiv(GLcontext *ctx, GLuint program, - GLenum pname, GLint *params); - -extern void -_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern void -_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params); - -extern void -_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern void -_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, - GLsizei *length, GLchar *sourceOut); - -extern void -_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params); - -extern GLint -_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name); - -extern GLboolean -_mesa_is_program(GLcontext *ctx, GLuint name); - -extern GLboolean -_mesa_is_shader(GLcontext *ctx, GLuint name); - -extern void -_mesa_link_program(GLcontext *ctx, GLuint program); - -extern void -_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source); - -extern void -_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, - const GLvoid *values, GLenum type); - -void -_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, - GLenum matrixType, GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values); - extern void _mesa_use_program(GLcontext *ctx, GLuint program); + extern void -_mesa_validate_program(GLcontext *ctx, GLuint program); +_mesa_init_glsl_driver_functions(struct dd_function_table *driver); #endif /* SHADER_API_H */ diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index abde6d64b01..524e06fb00a 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -29,7 +29,7 @@ #include "main/context.h" #include "main/extensions.h" #include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" +#include "shader/shader_api.h" #include "st_public.h" #include "st_context.h" #include "st_cb_accum.h"