From: Marek Olšák Date: Fri, 15 Jul 2011 18:16:20 +0000 (+0200) Subject: g3dvl: remove unused vertex shader inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2d960d3f4e8fcf7819bb94ba4913ec0a2a723daa;p=mesa.git g3dvl: remove unused vertex shader inputs See also comments in the code. --- diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index 645d06a0925..ad786145392 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -143,7 +143,7 @@ static void * create_mismatch_vert_shader(struct vl_idct *idct) { struct ureg_program *shader; - struct ureg_src vrect, vpos; + struct ureg_src vpos; struct ureg_src scale; struct ureg_dst t_tex; struct ureg_dst o_vpos, o_addr[2]; @@ -152,7 +152,6 @@ create_mismatch_vert_shader(struct vl_idct *idct) if (!shader) return NULL; - vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); t_tex = ureg_DECL_temporary(shader); diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c index add367e3ac6..81a05b539f3 100644 --- a/src/gallium/auxiliary/vl/vl_mc.c +++ b/src/gallium/auxiliary/vl/vl_mc.c @@ -103,7 +103,7 @@ create_ref_vert_shader(struct vl_mc *r) { struct ureg_program *shader; struct ureg_src mv_scale; - struct ureg_src vrect, vmv[2]; + struct ureg_src vmv[2]; struct ureg_dst t_vpos; struct ureg_dst o_vpos, o_vmv[2]; unsigned i; @@ -112,7 +112,6 @@ create_ref_vert_shader(struct vl_mc *r) if (!shader) return NULL; - vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); @@ -121,6 +120,8 @@ create_ref_vert_shader(struct vl_mc *r) (float)MACROBLOCK_HEIGHT / r->buffer_height) ); + /* XXX The position is not written, which may lead to undefined rendering. + * XXX This is a serious bug. */ o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);