From: Brian Paul Date: Sat, 10 Apr 2004 19:50:33 +0000 (+0000) Subject: fix minor glitch with GL_DEPTH_COMPONENT textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2db8fe2906ee3942dcd18d86eba2841e6539018e;p=mesa.git fix minor glitch with GL_DEPTH_COMPONENT textures --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index b3204376d5f..a926ff135b4 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2946,7 +2946,7 @@ update_texture_state( GLcontext *ctx ) if (texUnit->_ReallyEnabled) ctx->Texture._EnabledUnits |= (1 << unit); - if ( texUnit->EnvMode == GL_COMBINE ) { + if (texUnit->EnvMode == GL_COMBINE) { texUnit->_CurrentCombine = & texUnit->Combine; } else { @@ -2954,6 +2954,9 @@ update_texture_state( GLcontext *ctx ) if (format == GL_COLOR_INDEX) { format = GL_RGBA; /* a bit of a hack */ } + else if (format == GL_DEPTH_COMPONENT) { + format = texUnit->_Current->DepthMode; + } calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); texUnit->_CurrentCombine = & texUnit->_EnvMode; }