From: Ian Romanick Date: Mon, 14 Sep 2015 21:29:31 +0000 (-0700) Subject: t_dd_dmatmp: Indentation and formatting fixes after HAVE_TRI_STRIPS change X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2e19ed3cb54cb33e8d772bfde78cc1d33dc0853b;hp=fd97a055083a8927d1f6458b9015a202f43f8f01;p=mesa.git t_dd_dmatmp: Indentation and formatting fixes after HAVE_TRI_STRIPS change v2: Fix '- nr' typo noticed by Marius. No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick Reviewed-by: Brian Paul [v1] --- diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index 42dfd0a57c6..0c63284d2cc 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -276,36 +276,35 @@ static void TAG(render_triangles_verts)( struct gl_context *ctx, -static void TAG(render_tri_strip_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_tri_strip_verts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; + LOCAL_VARS; + GLuint j, nr; + int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); + int currentsz; - INIT(GL_TRIANGLE_STRIP); + INIT(GL_TRIANGLE_STRIP); - currentsz = GET_CURRENT_VB_MAX_VERTS(); + currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } + if (currentsz < 8) + currentsz = dmasz; - /* From here on emit even numbers of tris when wrapping over buffers: - */ - dmasz -= (dmasz & 1); - currentsz -= (currentsz & 1); + /* From here on emit even numbers of tris when wrapping over buffers: + */ + dmasz -= (dmasz & 1); + currentsz -= (currentsz & 1); - for (j = 0; j + 2 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); - TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); - currentsz = dmasz; - } + for (j = 0; j + 2 < count; j += nr - 2) { + nr = MIN2(currentsz, count - j); + TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); + currentsz = dmasz; + } - FLUSH(); + FLUSH(); } static void TAG(render_tri_fan_verts)( struct gl_context *ctx, @@ -450,8 +449,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, fprintf(stderr, "%s - cannot draw primitive\n", __func__); return; } - } - else { + } else { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; @@ -459,7 +457,7 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, /* Emit smooth-shaded quadstrips as tristrips: */ FLUSH(); - INIT( GL_TRIANGLE_STRIP ); + INIT(GL_TRIANGLE_STRIP); /* Emit whole number of quads in total, and in each buffer. */ @@ -468,12 +466,11 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, currentsz -= currentsz & 1; count -= count & 1; - if (currentsz < 8) { + if (currentsz < 8) currentsz = dmasz; - } for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); + nr = MIN2(currentsz, count - j); TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr)); currentsz = dmasz; } @@ -779,36 +776,35 @@ static void TAG(render_triangles_elts)( struct gl_context *ctx, -static void TAG(render_tri_strip_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_tri_strip_elts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { - LOCAL_VARS; - GLuint j, nr; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; + LOCAL_VARS; + GLuint j, nr; + GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; + int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); + int currentsz; - FLUSH(); - ELT_INIT( GL_TRIANGLE_STRIP ); + FLUSH(); + ELT_INIT(GL_TRIANGLE_STRIP); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } + currentsz = GET_CURRENT_VB_MAX_ELTS(); + if (currentsz < 8) + currentsz = dmasz; - /* Keep the same winding over multiple buffers: - */ - dmasz -= (dmasz & 1); - currentsz -= (currentsz & 1); + /* Keep the same winding over multiple buffers: + */ + dmasz -= (dmasz & 1); + currentsz -= (currentsz & 1); - for (j = 0; j + 2 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } + for (j = 0; j + 2 < count; j += nr - 2) { + nr = MIN2(currentsz, count - j); + TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) ); + FLUSH(); + currentsz = dmasz; + } } static void TAG(render_tri_fan_elts)( struct gl_context *ctx, @@ -887,67 +883,65 @@ static void TAG(render_poly_elts)( struct gl_context *ctx, } } -static void TAG(render_quad_strip_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_quad_strip_elts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; + LOCAL_VARS; + GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; + int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); + int currentsz; + GLuint j, nr; - FLUSH(); - currentsz = GET_CURRENT_VB_MAX_ELTS(); + FLUSH(); + currentsz = GET_CURRENT_VB_MAX_ELTS(); - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= count & 1; - currentsz -= currentsz & 1; + /* Emit whole number of quads in total, and in each buffer. + */ + dmasz -= dmasz & 1; + count -= count & 1; + currentsz -= currentsz & 1; - if (currentsz < 12) - currentsz = dmasz; + if (currentsz < 12) + currentsz = dmasz; - if (ctx->Light.ShadeModel == GL_FLAT) { - ELT_INIT( GL_TRIANGLES ); + if (ctx->Light.ShadeModel == GL_FLAT) { + ELT_INIT(GL_TRIANGLES); - currentsz = currentsz/6*2; - dmasz = dmasz/6*2; + currentsz = currentsz / 6 * 2; + dmasz = dmasz / 6 * 2; - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); + for (j = 0; j + 3 < count; j += nr - 2) { + nr = MIN2(currentsz, count - j); - if (nr >= 4) - { - GLint i; - GLint quads = (nr/2)-1; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); + if (nr >= 4) { + GLint i; + GLint quads = (nr / 2) - 1; + ELTS_VARS(ALLOC_ELTS( quads * 6)); - for (i = j; i < j + quads; i++, elts += 2) { - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); - EMIT_TWO_ELTS( 2, elts[2], elts[1] ); - EMIT_TWO_ELTS( 4, elts[3], elts[2] ); - INCR_ELTS( 6 ); - } + for (i = j; i < j + quads; i++, elts += 2) { + EMIT_TWO_ELTS(0, elts[0], elts[1]); + EMIT_TWO_ELTS(2, elts[2], elts[1]); + EMIT_TWO_ELTS(4, elts[3], elts[2]); + INCR_ELTS(6); + } - FLUSH(); - } + FLUSH(); + } - currentsz = dmasz; - } + currentsz = dmasz; } - else { - ELT_INIT( GL_TRIANGLE_STRIP ); + } else { + ELT_INIT(GL_TRIANGLE_STRIP); - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } + for (j = 0; j + 3 < count; j += nr - 2) { + nr = MIN2(currentsz, count - j); + TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); + FLUSH(); + currentsz = dmasz; } + } } @@ -1056,8 +1050,6 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, ok = !ctx->Line.StippleFlag; break; case GL_TRIANGLES: - ok = GL_TRUE; - break; case GL_TRIANGLE_STRIP: ok = GL_TRUE; break;