From: Kenneth Graunke Date: Sat, 24 Aug 2019 00:32:06 +0000 (-0700) Subject: isl: Don't set UnormPathInColorPipe for integer surfaces. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2e1be771e47adf1d06901283ffb8df0d83f28b3c;p=mesa.git isl: Don't set UnormPathInColorPipe for integer surfaces. This fixes dEQP-GLES3.functional.texture.specification subtests on iris: - texsubimage3d_depth.depth24_stencil8_2d_array - texsubimage3d_depth.depth32f_stencil8_2d_array - texsubimage3d_depth.depth_component32f_2d_array - texsubimage3d_depth.depth_component24_2d_array - texstorage2d.format.depth24_stencil8_2d - texstorage2d.format.depth32f_stencil8_2d - texstorage2d.format.depth_component24_2d - texstorage2d.format.depth_component32f_2d - texstorage3d.format.depth24_stencil8_2d_array - texstorage3d.format.depth32f_stencil8_2d_array - texstorage3d.format.depth_component24_2d_array - texstorage3d.format.depth_component32f_2d_array Here, something appears to be going wrong with having this bit set during blorp_copy operations for texture upload, which override the format to R8G8B8A8_UINT. AFAICT this bit should have no effect for integer surfaces, as it has to do with blending, and integer blending is not a thing. So it should be harmless to disable it. The Windows driver appears to be setting this bit universally, so I am unclear why we would need to. Perhaps they simply haven't run into this issue. Fixes: f741de236b5 ("isl: Enable Unorm Path in Color Pipe") Reviewed-by: Jason Ekstrand --- diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c index 9bef9bc0dee..c7d617fe911 100644 --- a/src/intel/isl/isl_surface_state.c +++ b/src/intel/isl/isl_surface_state.c @@ -455,7 +455,12 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state, #endif #if GEN_GEN >= 11 - s.EnableUnormPathInColorPipe = true; + /* We've seen dEQP failures when enabling this bit with UINT formats, + * which particularly affects blorp_copy() operations. It shouldn't + * have any effect on UINT textures anyway, so disable it for them. + */ + s.EnableUnormPathInColorPipe = + !isl_format_has_int_channel(info->view->format); #endif s.CubeFaceEnablePositiveZ = 1;