From: Kenneth Graunke Date: Mon, 9 Dec 2019 04:25:42 +0000 (-0800) Subject: iris: Create smaller program keys without legacy features X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2e654db27a19a38676e85fd1b37d9ec550783555;p=mesa.git iris: Create smaller program keys without legacy features A lot of the brw_*_prog_key fields are for emulating features on legacy hardware that iris doesn't support. In particular, all of the texture swizzle fields take up a lot of space. These dead fields make hashing the shader keys more expensive than it ought to be. We introduce iris-specific keys with only the information we need, and translate them to brw keys when actually compiling new variants. This way, key comparisons can use the small keys. The size reductions are: VS: 328 bytes -> 8 bytes TCS: 312 bytes -> 24 bytes TES: 304 bytes -> 24 bytes GS: 284 bytes -> 8 bytes FS: 304 bytes -> 16 bytes CS: 280 bytes -> 4 bytes Scores for the Piglit drawoverhead microbenchmark case with a shader program change improve by roughly 30%. Reviewed-by: Eric Anholt --- diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index ab09d153661..0d8e62ea085 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -174,6 +174,78 @@ enum iris_nos_dep { IRIS_NOS_COUNT, }; +/** @{ + * + * Program cache keys for state based recompiles. + */ + +struct iris_base_prog_key { + unsigned program_string_id; +}; + +struct iris_vue_prog_key { + struct iris_base_prog_key base; + + unsigned nr_userclip_plane_consts:4; +}; + +struct iris_vs_prog_key { + struct iris_vue_prog_key vue; +}; + +struct iris_tcs_prog_key { + struct iris_vue_prog_key vue; + + uint16_t tes_primitive_mode; + + uint8_t input_vertices; + + bool quads_workaround; + + /** A bitfield of per-patch outputs written. */ + uint32_t patch_outputs_written; + + /** A bitfield of per-vertex outputs written. */ + uint64_t outputs_written; +}; + +struct iris_tes_prog_key { + struct iris_vue_prog_key vue; + + /** A bitfield of per-patch inputs read. */ + uint32_t patch_inputs_read; + + /** A bitfield of per-vertex inputs read. */ + uint64_t inputs_read; +}; + +struct iris_gs_prog_key { + struct iris_vue_prog_key vue; +}; + +struct iris_fs_prog_key { + struct iris_base_prog_key base; + + unsigned nr_color_regions:5; + bool flat_shade:1; + bool alpha_test_replicate_alpha:1; + bool alpha_to_coverage:1; + bool clamp_fragment_color:1; + bool persample_interp:1; + bool multisample_fbo:1; + bool force_dual_color_blend:1; + bool coherent_fb_fetch:1; + + uint8_t color_outputs_valid; + uint64_t input_slots_valid; +}; + +struct iris_cs_prog_key { + struct iris_base_prog_key base; +}; + +/** @} */ + struct iris_depth_stencil_alpha_state; /** @@ -481,22 +553,22 @@ struct iris_vtable { void (*populate_vs_key)(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_vs_prog_key *key); + struct iris_vs_prog_key *key); void (*populate_tcs_key)(const struct iris_context *ice, - struct brw_tcs_prog_key *key); + struct iris_tcs_prog_key *key); void (*populate_tes_key)(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_tes_prog_key *key); + struct iris_tes_prog_key *key); void (*populate_gs_key)(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_gs_prog_key *key); + struct iris_gs_prog_key *key); void (*populate_fs_key)(const struct iris_context *ice, const struct shader_info *info, - struct brw_wm_prog_key *key); + struct iris_fs_prog_key *key); void (*populate_cs_key)(const struct iris_context *ice, - struct brw_cs_prog_key *key); + struct iris_cs_prog_key *key); uint32_t (*mocs)(const struct iris_bo *bo, const struct isl_device *isl_dev); void (*lost_genx_state)(struct iris_context *ice, struct iris_batch *batch); }; diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index 21b07cde299..1c2eeec7b2b 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -46,12 +46,13 @@ #include "iris_context.h" #include "nir/tgsi_to_nir.h" -#define KEY_INIT_NO_ID(gen) \ +#define KEY_ID(prefix) .prefix.program_string_id = ish->program_id +#define BRW_KEY_INIT(gen, prog_id) \ + .base.program_string_id = prog_id, \ .base.subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM, \ .base.tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \ .base.tex.compressed_multisample_layout_mask = ~0, \ .base.tex.msaa_16 = (gen >= 9 ? ~0 : 0) -#define KEY_INIT(gen) .base.program_string_id = ish->program_id, KEY_INIT_NO_ID(gen) static unsigned get_new_program_id(struct iris_screen *screen) @@ -952,7 +953,7 @@ last_vue_stage(struct iris_context *ice) static struct iris_compiled_shader * iris_compile_vs(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_vs_prog_key *key) + const struct iris_vs_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; @@ -968,10 +969,10 @@ iris_compile_vs(struct iris_context *ice, nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir); - if (key->nr_userclip_plane_consts) { + if (key->vue.nr_userclip_plane_consts) { nir_function_impl *impl = nir_shader_get_entrypoint(nir); - nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true, - false, NULL); + nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1, + true, false, NULL); nir_lower_io_to_temporaries(nir, impl, true, false); nir_lower_global_vars_to_local(nir); nir_lower_vars_to_ssa(nir); @@ -993,15 +994,18 @@ iris_compile_vs(struct iris_context *ice, &vue_prog_data->vue_map, nir->info.outputs_written, nir->info.separate_shader); - /* Don't tell the backend about our clip plane constants, we've already - * lowered them in NIR and we don't want it doing it again. - */ - struct brw_vs_prog_key key_no_ucp = *key; - key_no_ucp.nr_userclip_plane_consts = 0; + struct brw_vs_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id), + + /* Don't tell the backend about our clip plane constants, we've + * already lowered them in NIR and don't want it doing it again. + */ + .nr_userclip_plane_consts = 0, + }; char *error_str = NULL; const unsigned *program = - brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data, + brw_compile_vs(compiler, &ice->dbg, mem_ctx, &brw_key, vs_prog_data, nir, -1, NULL, &error_str); if (program == NULL) { dbg_printf("Failed to compile vertex shader: %s\n", error_str); @@ -1010,7 +1014,7 @@ iris_compile_vs(struct iris_context *ice, } if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1041,10 +1045,8 @@ iris_update_compiled_vs(struct iris_context *ice) struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[MESA_SHADER_VERTEX]; - struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_vs_prog_key key = { KEY_ID(vue.base) }; ice->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key); struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS]; @@ -1140,7 +1142,7 @@ get_unified_tess_slots(const struct iris_context *ice, static struct iris_compiled_shader * iris_compile_tcs(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_tcs_prog_key *key) + const struct iris_tcs_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; @@ -1160,6 +1162,15 @@ iris_compile_tcs(struct iris_context *ice, struct iris_binding_table bt; + struct brw_tcs_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id), + .tes_primitive_mode = key->tes_primitive_mode, + .input_vertices = key->input_vertices, + .patch_outputs_written = key->patch_outputs_written, + .outputs_written = key->outputs_written, + .quads_workaround = key->quads_workaround, + }; + if (ish) { nir = nir_shader_clone(mem_ctx, ish->nir); @@ -1169,7 +1180,8 @@ iris_compile_tcs(struct iris_context *ice, num_system_values, num_cbufs); brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges); } else { - nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key); + nir = + brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, &brw_key); /* Reserve space for passing the default tess levels as constants. */ num_cbufs = 1; @@ -1207,8 +1219,8 @@ iris_compile_tcs(struct iris_context *ice, char *error_str = NULL; const unsigned *program = - brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir, - -1, NULL, &error_str); + brw_compile_tcs(compiler, &ice->dbg, mem_ctx, &brw_key, tcs_prog_data, + nir, -1, NULL, &error_str); if (program == NULL) { dbg_printf("Failed to compile control shader: %s\n", error_str); ralloc_free(mem_ctx); @@ -1217,7 +1229,7 @@ iris_compile_tcs(struct iris_context *ice, if (ish) { if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1252,9 +1264,8 @@ iris_update_compiled_tcs(struct iris_context *ice) const struct shader_info *tes_info = iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL); - struct brw_tcs_prog_key key = { - KEY_INIT_NO_ID(devinfo->gen), - .base.program_string_id = tcs ? tcs->program_id : 0, + struct iris_tcs_prog_key key = { + .vue.base.program_string_id = tcs ? tcs->program_id : 0, .tes_primitive_mode = tes_info->tess.primitive_mode, .input_vertices = !tcs || compiler->use_tcs_8_patch ? ice->state.vertices_per_patch : 0, @@ -1291,7 +1302,7 @@ iris_update_compiled_tcs(struct iris_context *ice) static struct iris_compiled_shader * iris_compile_tes(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_tes_prog_key *key) + const struct iris_tes_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; @@ -1307,10 +1318,10 @@ iris_compile_tes(struct iris_context *ice, nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir); - if (key->nr_userclip_plane_consts) { + if (key->vue.nr_userclip_plane_consts) { nir_function_impl *impl = nir_shader_get_entrypoint(nir); - nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true, - false, NULL); + nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1, + true, false, NULL); nir_lower_io_to_temporaries(nir, impl, true, false); nir_lower_global_vars_to_local(nir); nir_lower_vars_to_ssa(nir); @@ -1330,9 +1341,15 @@ iris_compile_tes(struct iris_context *ice, brw_compute_tess_vue_map(&input_vue_map, key->inputs_read, key->patch_inputs_read); + struct brw_tes_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id), + .patch_inputs_read = key->patch_inputs_read, + .inputs_read = key->inputs_read, + }; + char *error_str = NULL; const unsigned *program = - brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map, + brw_compile_tes(compiler, &ice->dbg, mem_ctx, &brw_key, &input_vue_map, tes_prog_data, nir, -1, NULL, &error_str); if (program == NULL) { dbg_printf("Failed to compile evaluation shader: %s\n", error_str); @@ -1341,7 +1358,7 @@ iris_compile_tes(struct iris_context *ice, } if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1373,10 +1390,8 @@ iris_update_compiled_tes(struct iris_context *ice) struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]; - struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_tes_prog_key key = { KEY_ID(vue.base) }; get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read); ice->vtbl.populate_tes_key(ice, &ish->nir->info, last_vue_stage(ice), &key); @@ -1412,7 +1427,7 @@ iris_update_compiled_tes(struct iris_context *ice) static struct iris_compiled_shader * iris_compile_gs(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_gs_prog_key *key) + const struct iris_gs_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; @@ -1428,10 +1443,10 @@ iris_compile_gs(struct iris_context *ice, nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir); - if (key->nr_userclip_plane_consts) { + if (key->vue.nr_userclip_plane_consts) { nir_function_impl *impl = nir_shader_get_entrypoint(nir); - nir_lower_clip_gs(nir, (1 << key->nr_userclip_plane_consts) - 1, false, - NULL); + nir_lower_clip_gs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1, + false, NULL); nir_lower_io_to_temporaries(nir, impl, true, false); nir_lower_global_vars_to_local(nir); nir_lower_vars_to_ssa(nir); @@ -1451,10 +1466,14 @@ iris_compile_gs(struct iris_context *ice, &vue_prog_data->vue_map, nir->info.outputs_written, nir->info.separate_shader); + struct brw_gs_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id), + }; + char *error_str = NULL; const unsigned *program = - brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir, - NULL, -1, NULL, &error_str); + brw_compile_gs(compiler, &ice->dbg, mem_ctx, &brw_key, gs_prog_data, + nir, NULL, -1, NULL, &error_str); if (program == NULL) { dbg_printf("Failed to compile geometry shader: %s\n", error_str); ralloc_free(mem_ctx); @@ -1462,7 +1481,7 @@ iris_compile_gs(struct iris_context *ice, } if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1497,9 +1516,7 @@ iris_update_compiled_gs(struct iris_context *ice) struct iris_compiled_shader *shader = NULL; if (ish) { - struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_gs_prog_key key = { KEY_ID(vue.base) }; ice->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key); shader = @@ -1527,7 +1544,7 @@ iris_update_compiled_gs(struct iris_context *ice) static struct iris_compiled_shader * iris_compile_fs(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_wm_prog_key *key, + const struct iris_fs_prog_key *key, struct brw_vue_map *vue_map) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; @@ -1568,9 +1585,24 @@ iris_compile_fs(struct iris_context *ice, brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges); + struct brw_wm_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->base.program_string_id), + .nr_color_regions = key->nr_color_regions, + .flat_shade = key->flat_shade, + .alpha_test_replicate_alpha = key->alpha_test_replicate_alpha, + .alpha_to_coverage = key->alpha_to_coverage, + .clamp_fragment_color = key->clamp_fragment_color, + .persample_interp = key->persample_interp, + .multisample_fbo = key->multisample_fbo, + .force_dual_color_blend = key->force_dual_color_blend, + .coherent_fb_fetch = key->coherent_fb_fetch, + .color_outputs_valid = key->color_outputs_valid, + .input_slots_valid = key->input_slots_valid, + }; + char *error_str = NULL; const unsigned *program = - brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data, + brw_compile_fs(compiler, &ice->dbg, mem_ctx, &brw_key, fs_prog_data, nir, -1, -1, -1, true, false, vue_map, NULL, &error_str); if (program == NULL) { @@ -1580,7 +1612,7 @@ iris_compile_fs(struct iris_context *ice, } if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1604,12 +1636,10 @@ iris_compile_fs(struct iris_context *ice, static void iris_update_compiled_fs(struct iris_context *ice) { - struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; - const struct gen_device_info *devinfo = &screen->devinfo; struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT]; struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]; - struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_fs_prog_key key = { KEY_ID(base) }; ice->vtbl.populate_fs_key(ice, &ish->nir->info, &key); if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP)) @@ -1826,7 +1856,7 @@ iris_update_compiled_shaders(struct iris_context *ice) static struct iris_compiled_shader * iris_compile_cs(struct iris_context *ice, struct iris_uncompiled_shader *ish, - const struct brw_cs_prog_key *key) + const struct iris_cs_prog_key *key) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct brw_compiler *compiler = screen->compiler; @@ -1848,9 +1878,13 @@ iris_compile_cs(struct iris_context *ice, iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0, num_system_values, num_cbufs); + struct brw_cs_prog_key brw_key = { + BRW_KEY_INIT(devinfo->gen, key->base.program_string_id), + }; + char *error_str = NULL; const unsigned *program = - brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data, + brw_compile_cs(compiler, &ice->dbg, mem_ctx, &brw_key, cs_prog_data, nir, -1, NULL, &error_str); if (program == NULL) { dbg_printf("Failed to compile compute shader: %s\n", error_str); @@ -1859,7 +1893,7 @@ iris_compile_cs(struct iris_context *ice, } if (ish->compiled_once) { - iris_debug_recompile(ice, &nir->info, &key->base); + iris_debug_recompile(ice, &nir->info, &brw_key.base); } else { ish->compiled_once = true; } @@ -1882,9 +1916,7 @@ iris_update_compiled_cs(struct iris_context *ice) struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[MESA_SHADER_COMPUTE]; - struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_cs_prog_key key = { KEY_ID(base) }; ice->vtbl.populate_cs_key(ice, &key); struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS]; @@ -2095,8 +2127,7 @@ iris_create_vs_state(struct pipe_context *ctx, ish->nos |= (1ull << IRIS_NOS_RASTERIZER); if (screen->precompile) { - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_vs_prog_key key = { KEY_ID(vue.base) }; if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key))) iris_compile_vs(ice, ish, &key); @@ -2117,9 +2148,8 @@ iris_create_tcs_state(struct pipe_context *ctx, if (screen->precompile) { const unsigned _GL_TRIANGLES = 0x0004; - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_tcs_prog_key key = { - KEY_INIT(devinfo->gen), + struct iris_tcs_prog_key key = { + KEY_ID(vue.base), // XXX: make sure the linker fills this out from the TES... .tes_primitive_mode = info->tess.primitive_mode ? info->tess.primitive_mode @@ -2157,9 +2187,8 @@ iris_create_tes_state(struct pipe_context *ctx, ish->nos |= (1ull << IRIS_NOS_RASTERIZER); if (screen->precompile) { - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_tes_prog_key key = { - KEY_INIT(devinfo->gen), + struct iris_tes_prog_key key = { + KEY_ID(vue.base), // XXX: not ideal, need TCS output/TES input unification .inputs_read = info->inputs_read, .patch_inputs_read = info->patch_inputs_read, @@ -2185,8 +2214,7 @@ iris_create_gs_state(struct pipe_context *ctx, ish->nos |= (1ull << IRIS_NOS_RASTERIZER); if (screen->precompile) { - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_gs_prog_key key = { KEY_ID(vue.base) }; if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key))) iris_compile_gs(ice, ish, &key); @@ -2225,8 +2253,8 @@ iris_create_fs_state(struct pipe_context *ctx, util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16; const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_wm_prog_key key = { - KEY_INIT(devinfo->gen), + struct iris_fs_prog_key key = { + KEY_ID(base), .nr_color_regions = util_bitcount(color_outputs), .coherent_fb_fetch = devinfo->gen >= 9, .input_slots_valid = @@ -2254,8 +2282,7 @@ iris_create_compute_state(struct pipe_context *ctx, // XXX: disallow more than 64KB of shared variables if (screen->precompile) { - const struct gen_device_info *devinfo = &screen->devinfo; - struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) }; + struct iris_cs_prog_key key = { KEY_ID(base) }; if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key))) iris_compile_cs(ice, ish, &key); diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index 4e0fefa9251..10c1bc4b7c3 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -4008,14 +4008,14 @@ static void iris_populate_vs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_vs_prog_key *key) + struct iris_vs_prog_key *key) { const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; if (info->clip_distance_array_size == 0 && (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && last_stage == MESA_SHADER_VERTEX) - key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; + key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; } /** @@ -4023,7 +4023,7 @@ iris_populate_vs_key(const struct iris_context *ice, */ static void iris_populate_tcs_key(const struct iris_context *ice, - struct brw_tcs_prog_key *key) + struct iris_tcs_prog_key *key) { } @@ -4034,14 +4034,14 @@ static void iris_populate_tes_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_tes_prog_key *key) + struct iris_tes_prog_key *key) { const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; if (info->clip_distance_array_size == 0 && (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && last_stage == MESA_SHADER_TESS_EVAL) - key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; + key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; } /** @@ -4051,14 +4051,14 @@ static void iris_populate_gs_key(const struct iris_context *ice, const struct shader_info *info, gl_shader_stage last_stage, - struct brw_gs_prog_key *key) + struct iris_gs_prog_key *key) { const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; if (info->clip_distance_array_size == 0 && (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && last_stage == MESA_SHADER_GEOMETRY) - key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; + key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; } /** @@ -4067,7 +4067,7 @@ iris_populate_gs_key(const struct iris_context *ice, static void iris_populate_fs_key(const struct iris_context *ice, const struct shader_info *info, - struct brw_wm_prog_key *key) + struct iris_fs_prog_key *key) { struct iris_screen *screen = (void *) ice->ctx.screen; const struct pipe_framebuffer_state *fb = &ice->state.framebuffer; @@ -4100,7 +4100,7 @@ iris_populate_fs_key(const struct iris_context *ice, static void iris_populate_cs_key(const struct iris_context *ice, - struct brw_cs_prog_key *key) + struct iris_cs_prog_key *key) { }