From: Kenneth Graunke Date: Wed, 18 Jan 2012 12:53:40 +0000 (-0800) Subject: i965/vs: Take attributes into account when deciding urb_entry_size. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=2e712e41db0c0676e9f30fc73172c0e8de8d84d4;p=mesa.git i965/vs: Take attributes into account when deciding urb_entry_size. Both the VF and VS share space in the URB. First, the VF stores attributes (shader inputs) there. The VS then reads the attributes, executes, and reuses the space to store varyings (shader outputs). Thus, we need to calculate the amount of URB space necessary for inputs, outputs, and pick whichever is greater. The old VS backend correctly did this (brw_vs_emit.c:408), but the new VS backend only considered outputs. Fixes vertex scrambling in GLBenchmark PRO on Ivybridge. NOTE: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41318 Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp index a618614c73c..dbe4dd093dd 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp @@ -25,6 +25,7 @@ extern "C" { #include "brw_eu.h" +#include "main/macros.h" }; using namespace brw; @@ -95,6 +96,13 @@ vec4_visitor::setup_attributes(int payload_reg) prog_data->urb_read_length = (nr_attributes + 1) / 2; + unsigned vue_entries = MAX2(nr_attributes, c->vue_map.num_slots); + + if (intel->gen == 6) + c->prog_data.urb_entry_size = ALIGN(vue_entries, 8) / 8; + else + c->prog_data.urb_entry_size = ALIGN(vue_entries, 4) / 4; + return payload_reg + nr_attributes; } diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index ecabcc81e9e..06bde92c8d8 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -2286,11 +2286,6 @@ vec4_visitor::emit_urb_writes() */ inst->offset = (max_usable_mrf - base_mrf) / 2; } - - if (intel->gen == 6) - c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 8) / 8; - else - c->prog_data.urb_entry_size = ALIGN(c->vue_map.num_slots, 4) / 4; } src_reg